| Gnoll cultists serve as their clans’ spiritual guides and conduits to the divine. As often as not, their influence drives entire gnoll civilizations to commit atrocious acts of violence and enslavement. Lamashtu and Rovagug are favored deities of gnoll cultists, and many gnolls believe their kind was in fact birthed from the womb of the Mother of Monsters. Some gnoll clans worship lesser-known demon lords or entire pantheons of sinister patrons. Recall Knowledge - Humanoid (Society): DC 18 Unspecific Lore: DC 16 Specific Lore: DC 13 | |
| Perception | +8 darkvision |
| Languages | Abyssal, Common, Gnoll |
| Skills | Intimidation +7 , Medicine +7 , Religion +10 ,Stealth +7 , Survival +8 |
STR +2 , DEX +2 , CON +0 , INT +0 , WIS +3 , CHA +2 | |
| Items | falchion, hide armor, wooden religious symbol |
| AC | 19 |
| Saving Throws | Fort +8, Ref +6, Will +10 |
| HP | 45 |
| Speed | 25 feet |
| Melee | Melee Falcion +10 +5 / +0 (forceful, sweep), Damage Slashing ; Jaws +10 +6 / +2 ( Agile), Damage Piercing |
| Special Abilities | Pack Attack A gnoll hunter deals extra damage to any creature that’s within reach of at least two of the gnoll hunter’s allies. Rugged Travel A gnoll ignores the first square of difficult terrain it moves into each time it Steps or Strides. |
| Spells | Divine Prepared Spells Attack DC 22, spell ; 2nd darkness, harm (x4), spiritual weapon; 1st command, fear, magic weapon; Cantrips (2nd) daze, detect magic, light, read aura, sigil |
| Source Bestiary pg. 178 | |
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