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Long-lived Sojourner in Pathfinder 2e

Long-lived Sojourner - Explorer 9
UNCOMMONBLUE, GREENMEDIUMELFHUMANOID

These elder scholars have spent many decades traversing every corner of Memory and beyond. They have accumulated both treasure and renown. For some reason, they still risk it all for discovery.    
Perception +19 Low-Light Vision
Languages Tordic, Hvara
Skills Acrobatics +20 , Architecture Lore +17 , Athletics +20 ,Deception +12 , Engineering Lore +17 , Society +14 , Stealth +17 , Thievery +20

STR +4 , DEX +4 , CON +2 , INT +3 , WIS +3 , CHA +1

Items Boots of Elvenkind climbing kit, hand crossbow (20 bolts), +1 Striking kukri
AC 27
Saving Throws Fort +16, Ref +21, Will +17
HP155
Speed 30 ft climb 15 feet
Melee kukri +21 +17 / +13 (agile, magical, trip) Damage Slashing
Ranged hand crossbow +21 +16 / +11 (range increment 60 feet, reload 1), Damage Piercing  
Special Abilities Ageless Patience
Ancestral Longevity
Deny Advantage
Expert Longevity
Hazard Spotter The Sojourner automatically attempts a Perception check to notice a hazard when they are within 10 feet of the hazard.
Seer Elf you gain a +1 circumstance bonus to checks to Identify Magic and to Decipher Writing of a magical nature. .
Sidestep Trigger The attack roll for a Strike targeting you fails or critically fails. Effect You deftly step out of the way of an attack, letting the blow continue to the creature next to you. You redirect the attack to a creature of your choice that is adjacent to you and within the reach of the triggering attack. The attacker rerolls the Strike’s attack roll against the new target.
Sneak Attack Precision Damage plus Debilitating Strike
Debilitating Strike the Sojourner applies one of the following debilitations, which lasts until the end of your next turn. Debilitation The target takes a –10-foot status penalty to its Speeds. Debilitation The target becomes enfeebled 1.
Trick Attack The tomb raider musters their guile to attempt a clever attack that catches their foe unprepared. The tomb raider chooses one of their weapons. The next attack with that weapon deals an extra 2d6 precision damage. In addition, the tomb raider can Interact to draw the weapon (or to reload it if they choose the hand crossbow). Twist the Knife Requirements Your last action was a melee Strike that dealt sneak attack damage to a flat-footed target. After stabbing your opponent in a weak spot, you tear the wound open. You deal persistent bleed damage to the target equal to your number of sneak attack damage dice.
Spells Cantrip Detect Magic

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