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Slime Ooze in Pathfinder 2e

Slime Ooze - CREATURE 2
NLARGEMINDLESSOOZESLIME

Slime oozes are created when the natural goo that makes up the Slime Kingdom coalesces into a being, propelled by pure instinct.
Perception +5; motion sense 60 feet, no vision
Skills Athletics +7 (+9 to Grapple)

STR +5 , DEX -5 , CON +3 , INT -5 , WIS +1 , CHA -5

AC 9
Saving Throws Fort +9, Ref 0, Will +4
HP90 - Immunities acid, critical hits, mental, precision, unconscious - Weaknesses water 5
Speed 15 feet
Melee pseudopod +10 [+5/+0], Damage 1d6+3 acid plus paralysis
Special Abilities Engulf DC 17, 2d6 acid, Escape DC 17, Rupture 7. A creature Engulfed by the slime ooze must also attempt a saving throw against paralysis.
Motion Sense A slime ooze can sense nearby motion through vibration and air movement.
Paralysis (incapacitation) A creature Engulfed by the ooze or hit by its attack is paralyzed unless it succeeds at a DC 18 Fortitude save. A victim can attempt a new save to recover at the end of each of its turns.
Weak Acid A slime ooze's acid damages only organic material—not metal, stone, or other inorganic substances.

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