+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
-1 | Strength | |
+3 | Dexterity | |
+3 | Constitution | |
+1 | Intelligence | |
+0 | Wisdom | |
+5 | Charisma |
+3 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
+1 | Arcana | INT | |
-1 | Athletics | STR | |
+5 | Deception | CHA | |
+3 | History | INT | |
+0 | Insight | WIS | |
+3 | Intimidation | CHA | |
+1 | Investigation | INT |
+2 | Medicine | WIS | |
+1 | Nature | INT | |
+0 | Perception | WIS | |
+3 | Performance | CHA | |
+5 | Persuasion | CHA | |
+1 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+3 | Stealth | DEX | |
+0 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Light Crossbow | +5 | DEX | 1d8+3+3 | Poison | |
Loading, Range (60/180) , Two-Handed, If no flower venom dmg 1d4+3 |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
SRD
0-level (Cantrip) Transmutation
SRD
0-level (Cantrip) Evocation
Player's Handbook p244
0-level (Cantrip) Enchantment
For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the nature of your interaction with it.
SRD
0-level (Cantrip) Evocation
0-level (Cantrip) Illusion
SRD
0-level (Cantrip) Enchantment
PHB: P. 239
1-level Evocation
SRD
1-level Abjuration
SRD
1-level Necromancy
SRD
1-level Necromancy
SRD
1-level Evocation
SRD
2-level Abjuration
SRD
2-level Necromancy
SRD
2-level Transmutation
SRD
2-level Evocation
SRD
2-level Enchantment
Statblocks for your Trinkets, businesses, building, castles, empires.