All Natural, baby!
This set of +3 Plate armor does not prevent you from benefiting from unarmored defense or natural armor, and instead provides a +3 bonus to such defenses.
- ULTIMATE POWER ATTUNEMENT! - In addition, multiple features scale in power depending on how many attunement slots you dedicate to the armor, up to 5. This can be seen via slashes (/) of values. 1st Attunement/2nd Attunement/ect.
Heavy Hitter
You gain an additional +2/+3/+4/+5/+6 bonus to your Constitution score. This value can exceed your usual ASI cap up to 28.
If this would grant you more than 28 Constitution, you instead gain +10 to your maximum hit points for every point of Constitution that would go above 28.
In addition, you can use your Constitution modifier in place of your Strength when making attack and damage rolls, as well as when you make a contested Strength (Athletics) check. This does not prevent features that would usually require Strength be used (such as rage) from taking effect.
Nope, Not Today!
Fall damage that you would cause cannot be countered or negated unless you allow it, and you are resistant to fall damage. If you already have resistance, you instead gain immunity.
In addition, fall damage that you would inflict is doubled, up to a maximum of an additional 4d4/6d6/8d8/10d10/12d12.
Bouncing Back
You cannot be forcefully moved or made prone unless you allow it. In addition, once per turn when you would be forcefully moved by an effect, you can choose to move up to double the distance, and if you hit a wall, you harmlessly bounce off of it, being sent flying the remaining feet in a direction of your choice.
As an action on your turn, you can force all creatures within 30 feet to make a Strength saving throw against your spell save DC. A creature can choose to fail this saving throw, and on a failure, a creature is shunted a direction of your choice 10/20/30/40/50 feet. You can send each creature the same direction, or into different ones.
You can use this action a number of times equal to your proficiency modifier, and regain all expended uses upon the completion of a long rest.
Don't Call It A Comeback
After you succeed on a saving throw made for your Relentless Rage, you regain 4d4+4/6d6+6/8d8+8/10d10+10/12d12+12 hit points. Damage inflicted that caused the use of Relentless Rage does not carry over into these hit points.
In addition, the first time you would fail the saving throw for Relentless Rage, you instead succeed it. This can only occur once per short or long rest.
I've Been Here For Years
You gain a +2/+4/+6/+8/+10 bonus to all knowledge checks against a creatures you are in True Combat with. In addition, whenever you succeed on a knowledge check against a creature within True Combat, your next attack roll against that creature gains advantage and deals an additional 1d10/2d10/3d10/4d10/5d10 damage.