+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
-2 | Strength | |
+4 | Dexterity | |
+2 | Constitution | |
+6 | Intelligence | |
+10 | Wisdom | |
+0 | Charisma |
+4 | Acrobatics | DEX | |
+6 | Animal Handling | WIS | |
+2 | Arcana | INT | |
-2 | Athletics | STR | |
-1 | Deception | CHA | |
+2 | History | INT | |
+10 | Insight | WIS | |
+0 | Intimidation | CHA | |
+2 | Investigation | INT |
+10 | Medicine | WIS | |
+6 | Nature | INT | |
+10 | Perception | WIS | |
+0 | Performance | CHA | |
+0 | Persuasion | CHA | |
+6 | Religion | INT | |
+4 | Sleight of Hand | DEX | |
+4 | Stealth | DEX | |
+6 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Scimitar | +8 | DEX | 1d6+2+2 | slashing | |
martial, finesse, light | |||||
BA Scimitar | +8 | DEX | 1d6+2 | slashing | |
martial, finesse, light | |||||
Sling | +8 | DEX | 1d4+2+2 | bludgeoning | |
simple, ammunition, range (30/120) | |||||
Unarmed | +0 | STR | 0-1 | ||
Lightning Spear | +10 | WIS | 1d8 | lightning | |
cantrip, somatic, range (60ft), movement (5-10ft) |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
SRD
0-level (Cantrip) Transmutation
Jams
0-level (Cantrip) Evocation
Xanathar's Guide to Everything
1-level Abjuration
SRD
1-level Enchantment
SRD
1-level Divination
Player's Handbook p221
1-level Enchantment
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
SRD
1-level Transmutation
PHB: P. 230
1-level Evocation
1-level Divination
SRD
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerXanathar's Guide to Everything
1-level Evocation
SRD
1-level Conjuration
PHB: P. 239
1-level Evocation
SRD
1-level Conjuration
SRD
1-level Transmutation
SRD
1-level Evocation
SRD
1-level Conjuration
SRD
1-level Transmutation
SRD
1-level Transmutation
1-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longerSRD
1-level Abjuration
Player's Handbook p277
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerYou gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.
SRD
1-level Evocation
SRD
1-level Enchantment
Ritual - does not require spell slot, takes 10 minutes longerSRD
2-level Transmutation
SRD
2-level Divination
Ritual - does not require spell slot, takes 10 minutes longerPlayer's Handbook (Woc)
2-level Transmutation
SRD
2-level Conjuration
SRD
2-level Transmutation
SRD
2-level Transmutation
SRD
2-level Divination
SRD
2-level Evocation
SRD
2-level Conjuration
SRD
2-level Evocation
SRD
2-level Conjuration
SRD
2-level Transmutation
SRD
2-level Enchantment
SRD
2-level Abjuration
SRD
2-level Divination
SRD
2-level Divination
SRD
2-level Evocation
SRD
2-level Abjuration
SRD
2-level Abjuration
SRD
2-level Transmutation
SRD
2-level Transmutation
SRD
2-level Conjuration
SRD
2-level Evocation
SCC
2-level Necromancy
Statblocks for your Trinkets, businesses, building, castles, empires.