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Pockets

7 Level (23000/34000 XP for level-up) Criminal Background Lightfoot Halfling Race / Species / Heritage Chaotic Good Alignment
Rogue - Arcane Trickster
Level 7
Hit Dice: 7/7
1d8+0 Class 1

STR
8
-1
DEX
18
+4
CON
10
+0
INT
16
+3
WIS
13
+1
CHA
13
+1
38
Hit Points
+4
Initiative (DEX)
16
Armor Class (AC)
+3
Prof. Bonus
25 walk
Speed (walk/run/fly)
14
Passive Perception
+6 Expertise Bonus
+3 Proficiency Bonus
-1 Strength
+7 Dexterity
+0 Constitution
+6 Intelligence
+1 Wisdom
+1 Charisma
saving throws
+7 Acrobatics DEX
+1 Animal Handling WIS
+3 Arcana INT
-1 Athletics STR
+4 Deception CHA
+3 History INT
+1 Insight WIS
+1 Intimidation CHA
+9 Investigation INT
+10 Thieves' Tools DEX
skills
+1 Medicine WIS
+3 Nature INT
+4 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+3 Religion INT
+10 Sleight of Hand DEX
+10 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Shortsword +8 DEX 1d6+4 piercing
Dagger +8 DEX 1d4+4 piercing
Shortbow +7 DEX 1d6+4 piercing
Attacks
Studded Leather Armor
Thieves' Tools

Belt of Dwarvenkind
Cloak of Elvenkind
Ring of Dexterity (Homebrew) - This ring has 1 charge which it regains daily at dawn. While wearing this ring, you may expend the charge to have advantage on any Dexterity saving throw or ability check.
Ring of Aid (Homebrew) - Command Words: "Help me Skynor" Skynor is notified that we're in danger and will protect us. Glowing red means he's calling for us. +1 to AC and Saving Throws for 24 hours. One use only.
Rasselbock Pendant (Homebrew)

6x Potion of Healing
4x Potions of Greater Healing
Dust of Disappearance
Potion of Radiant Resistance
Potion of Poison
[Unidentified] 3x Vials of Green Liquid (Poison?)
[Unidentified] Red Potion with Sparkles
[Unidentified] 2x Red Potion with Gold Flecks
[Unidentified] Small Jar with pebbles, sand, and stones in a grey gel

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Common, Halfling, Thieves' Cant

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e DMG

Belt of Dwarvenkind

Wondrous Item

Rare Requires Attunement

While wearing this belt, you gain the following benefits:
  • Your Constitution score increases by 2, to a maximum of 20.
  • You have advantage on Charisma (Persuasion) checks made to interact with dwarves.
  In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.   If you aren't a dwarf, you gain the following additional benefits while wearing the belt:
  • You have advantage on saving throws against poison, and you have resistance against poison damage.
  • You have darkvision out to a range of 60 feet.
  • You can speak, read, and write Dwarvish.


DnD 5e SRD SRD

Studded Leather Armor

Light Armor Common

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Type AC STR Req. Stealth Dis. Properties
Light 12 + Dex Modifier

Cost: 45 gp Weight: 13 lb


 

Dungeon Master's Guide 5th Edition

Cloak of Elvenkind

Wondrous Item

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.

Uncommon (this item requires attunement)


 

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