+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+1 | Strength | |
+1 | Dexterity | |
+0 | Constitution | |
+2 | Intelligence | |
+4 | Wisdom | |
+1 | Charisma |
+1 | Acrobatics | DEX | |
+6 | Animal Handling | WIS | |
+2 | Arcana | INT | |
+1 | Athletics | STR | |
-1 | Deception | CHA | |
+2 | History | INT | |
+4 | Insight | WIS | |
-1 | Intimidation | CHA | |
+4 | Investigation | INT |
+4 | Medicine | WIS | |
+2 | Nature | INT | |
+6 | Perception | WIS | |
-1 | Performance | CHA | |
-1 | Persuasion | CHA | |
+2 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
+6 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Machete | +4 | STR | 1d6+1 | Slash | |
Lightning breath | +3 | STR | 2d6+1 | Lightning | |
Lightning damage 30ft long and 5ft wide. Dexterity saving throw. |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Hyper Mode (Berserker State): In battle, Lugia flies into a frenzy and loses control. When under the influence of powerful emotion, as a bonus action, the following effects apply:
Shadow Storm (PP: 5/5, Action, Center on Self, Str/Dex, Instantaneous): Lugia whips up a maelstrom of harsh winds. Each creature in a 30 ft radius, centered on a point in range (Lugia), must make a STR saving throw against your move DC, taking 2d6+0 shadow damage and knocked prone on a failure, or half as much damage without being knocked prone on a success. Targets that fail the saving throw by 5 or more become confused. If this attack is activated during rain, the targets roll their saving throws with disadvantage. If used during harsh sunlight, the targets roll their saves with advantage. Whirlwind (PP 10/10, Action, Self(5ft radius), Dex, Instantaneous) Lugia creates a whirlwind of spinning air, increating your AC by +2 until the beginning of your next turn. When you activate this move, any creature within 5 feet of you must succeed on a STR saving throw against your Move DC or fall prone. In wild creature battles, this move can be activated to automatically count as a single success in a group DEX check to run away. Gust (PP: 20/20, Action, 40ft, Dex, Instantaneous): Lugia creates a strong wind that batters a target in range. Make a ranged attack, doing 1d6-1 flying damage on a hit.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.