+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+2 | Strength | |
+13 | Dexterity | |
+2 | Constitution | |
+5 | Intelligence | |
+1 | Wisdom | |
-1 | Charisma |
+10 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+8 | Athletics | STR | |
-1 | Deception | CHA | |
+0 | History | INT | |
+1 | Insight | WIS | |
-1 | Intimidation | CHA | |
+0 | Investigation | INT |
+1 | Medicine | WIS | |
+0 | Nature | INT | |
+1 | Perception | WIS | |
-1 | Performance | CHA | |
-1 | Persuasion | CHA | |
+0 | Religion | INT | |
+10 | Sleight of Hand | DEX | |
+10 | Stealth | DEX | |
+1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Rapier | +5 | STR | 1d10+2 | piercing | |
Finesse 5ft | |||||
Rifle | +2 | STR | 2d4+2 | piercing | |
Range 150/1200ft, reload 4, ammunition, two handed, Does +1 extra damage for every 100 feet further you are in your long range | |||||
Psychic Blades | +2 | STR | 1d6+2 | piercing | |
Finesse, Thrown 60ft |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.