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Conrad Mossman

1 Level (0/300 XP for level-up) Knight Background Human Race / Species / Heritage Neutral Good Alignment
Paladin
Level 1
Hit Dice: 1/1
1d10+0 Class 1

STR
15
+2
DEX
10
+0
CON
10
+0
INT
16
+3
WIS
9
-1
CHA
17
+3
10
Hit Points
+0
Initiative (DEX)
16
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
9
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+2 Strength
+0 Dexterity
+0 Constitution
+3 Intelligence
+1 Wisdom
+5 Charisma
saving throws
+0 Acrobatics DEX
-1 Animal Handling WIS
+3 Arcana INT
+2 Athletics STR
+3 Deception CHA
+5 History INT
-1 Insight WIS
+3 Intimidation CHA
+3 Investigation INT
skills
-1 Medicine WIS
+5 Nature INT
-1 Perception WIS
+3 Performance CHA
+5 Persuasion CHA
+3 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
-1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Hatchet +2 STR 1d6+2 Slashing
 Light, thrown
Knife +2 STR 1d4+2 Piercing
 Finesse, light, thrown
Attacks
Divine Sense
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.

Features & Traits
Hatchet, Shield, Knife, Explorer's Pack, Forest Armor, Symbol of the Ancients

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 25, Platinum: 0 Money
Common, Dwarvish

All armor, shields, simple weapons, martial weapons, Wisdom, Charisma, Intimidation, Nature

Languages & Proficiencies
I am kind, caring, and protective to those I trust, and I believe that knowledge and the natural world are the most beautiful things of all.

Personality Traits
I want to cure myself of my mysterious disease, and to assist all I come across in my path. I believe that peace and unity can be achieved through understanding.

Ideals
The things I hold dearest are my allies and the world that surrounds them. The thing that keeps me grounded and moving forward is my quest, and the faint memory of my hometown.

Bonds
I cannot allow what I love to come to harm, and I fear that someone can never trust me after they have seen my appearance under the armor.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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