+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+0 | Strength | |
+2 | Dexterity | |
+2 | Constitution | |
+5 | Intelligence | |
+4 | Wisdom | |
+1 | Charisma |
+2 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+5 | Arcana | INT | |
+0 | Athletics | STR | |
+1 | Deception | CHA | |
+3 | History | INT | |
+2 | Insight | WIS | |
+1 | Intimidation | CHA | |
+5 | Investigation | INT |
+2 | Medicine | WIS | |
+3 | Nature | INT | |
+2 | Perception | WIS | |
+1 | Performance | CHA | |
+1 | Persuasion | CHA | |
+3 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
True form | +2 | DEX | 1D6+Dex+2 | Slashing | |
Quarter staff | +2 | DEX | 1d6-1d8+2 | Bludgeoning | |
(versatile 1d6 or 1d8 blud. dmg.) |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Player's Handbook p256
0-level (Cantrip) Conjuration
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an Action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your Action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
SRD
0-level (Cantrip) Necromancy
Player's Handbook p260
0-level (Cantrip) Illusion
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.
If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
SRD
0-level (Cantrip) Transmutation
SRD
1-level Enchantment
SRD
1-level Conjuration
Ritual - does not require spell slot, takes 10 minutes longerSRD
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerSRD
1-level Abjuration
SRD
1-level Necromancy
PHB: P. 230
1-level Evocation
SRD
1-level Evocation
PHB page 260
2-level Conjuration
SRD
3-level Illusion
Statblocks for your Trinkets, businesses, building, castles, empires.