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Melina

17 Level (0/265000 XP for level-up) Merchant Background Asamiar Race / Species / Heritage Chaotic good Alignment
Rouge
Level 17
Hit Dice: 17/17
1d8+4 Class 1

STR
14
+2
DEX
22
+6
CON
18
+4
INT
16
+3
WIS
18
+4
CHA
20
+5
156
Hit Points
+6
Initiative (DEX)
22
Armor Class (AC)
+6
Prof. Bonus
360/null/90
Speed (walk/run/fly)
20
Passive Perception
Spellcasting ...
+11 Attack mod
CHA Ability
+5 Abi Mod
19 Save DC
+12 Expertise Bonus
+6 Proficiency Bonus
+2 Strength
+12 Dexterity
+4 Constitution
+3 Intelligence
+10 Wisdom
+11 Charisma
saving throws
+12 Acrobatics DEX
+4 Animal Handling WIS
+9 Arcana INT
+8 Athletics STR
+5 Deception CHA
+3 History INT
+4 Insight WIS
+5 Intimidation CHA
+3 Investigation INT
skills
+4 Medicine WIS
+9 Nature INT
+10 Perception WIS
+17 Performance CHA
+5 Persuasion CHA
+3 Religion INT
+12 Sleight of Hand DEX
+18 Stealth DEX
+10 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Demon blood dagger +15 DEX 6d6+6 slashingMedical Megic
 Finesse
Attacks

Spell Book

Steady Aim (Optional)

At 3rd level, as a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn

Uncanny Dodge

Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.






Evasion

Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an Ice Storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.


Reliable Talent

By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.


Blindsense

Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.



Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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