+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+2 | Strength | |
+5 | Dexterity | |
+3 | Constitution | |
+5 | Intelligence | |
+8 | Wisdom | |
+8 | Charisma |
+8 | Acrobatics | DEX | |
+5 | Animal Handling | WIS | |
+5 | Arcana | INT | |
+2 | Athletics | STR | |
+8 | Deception | CHA | |
+5 | History | INT | |
+5 | Insight | WIS | |
+5 | Intimidation | CHA | |
+5 | Investigation | INT |
+8 | Medicine | WIS | |
+5 | Nature | INT | |
+8 | Perception | WIS | |
+5 | Performance | CHA | |
+8 | Persuasion | CHA | |
+8 | Religion | INT | |
+5 | Sleight of Hand | DEX | |
+5 | Stealth | DEX | |
+5 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type |
---|
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e PHB
Weapon
Common
Ammunition, Heavy, Two-Handed
Type | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 1d8 | Piercing | 150/600 ft |
Cost: 50gp
Weight: 2 lb
DnD 5e PHB
Weapon
Common
Versatile
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d6 / 1d8 | Bludgeoning | 5 ft |
Cost: 2sp
Weight: 4 lb
DnD 5e PHB
Weapon
Common
Finesse, light, thrown
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d4 | Piercing | 20/60 ft |
Cost: 2gp
Weight: 1 lb
The statblocks of your class features
https://www.gmbinder.com/share/-LeDwmEjrfIHcfmSyAlU
Level | Proficiency Bonus | Features | Cantrips known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | +2 | Spellcasting, Spiritual Defense | 3 | 2 | ||||||||
2 | +2 | Arcane Bureau, Bureau Feature | 4 | 3 | ||||||||
3 | +2 | Kami's Tongue, Shikigami | 4 | 4 | 2 | |||||||
4 | +2 | Ability Score Improvement, Force of Personality | 5 | 4 | 3 | |||||||
5 | +3 | Paper Spell | 5 | 4 | 3 | 2 | ||||||
6 | +3 | Bureau Feature | 5 | 4 | 4 | 3 | ||||||
7 | +3 | ─ | 5 | 4 | 3 | 3 | 1 | |||||
8 | +3 | Ability Score Improvement | 5 | 4 | 3 | 3 | 2 | |||||
9 | +4 | ─ | 5 | 4 | 3 | 3 | 3 | 1 | ||||
10 | +4 | Bureau Feature | 6 | 4 | 3 | 3 | 3 | 2 | ||||
11 | +4 | Barrier Master | 6 | 4 | 3 | 3 | 3 | 2 | 1 | |||
12 | +4 | Ability Score Improvement | 6 | 4 | 3 | 3 | 3 | 2 | 1 | |||
13 | +5 | Arcana Expert | 6 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | ||
14 | +5 | Bureau Feature | 6 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | ||
15 | +5 | ─ | 6 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | |
16 | +5 | Ability Score Improvement | 6 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | |
17 | +6 | Bureau Feature | 6 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18 | +6 | Seemless Scrying | 6 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19 | +6 | Ability Score Improvement | 6 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20 | +6 | Paper Spell Mastery | 6 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
The | Cleric | Spell | Slots | Per | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
level | Proficiency Bonus | Features | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
1 | +2 | Spellcasting, Divine Domain | 3 | 2 | - | - | - | - | - | - | - | - |
2 | +2 | Channel Divinity (x1), Divine Domain feature, Harness Divine Power (Optional) | 3 | 3 | - | - | - | - | - | - | - | - |
3 | +2 | - | 3 | 4 | 2 | - | - | - | - | - | - | - |
4 | +2 | Ability Score Improvement, Cantrip Versatility (Optional) | 4 | 4 | 3 | - | - | - | - | - | - | - |
5 | +3 | Destroy Undead (CR 1/2) | 4 | 4 | 3 | 2 | - | - | - | - | - | - |
6 | +3 | Channel Divinity (x2), Divine Domain feature | 4 | 4 | 3 | 3 | - | - | - | - | - | - |
7 | +3 | - | 4 | 4 | 3 | 3 | 1 | - | - | - | - | - |
8 | +3 | Ability Score Improvement, Destroy Undead (CR 1), Divine Domain feature, Cantrip Versatility (Optional) | 4 | 4 | 3 | 3 | 2 | - | - | - | - | - |
9 | +4 | - | 4 | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
10 | +4 | Divine Intervention | 5 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
11 | +4 | Destroy Undead (CR 2) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
12 | +4 | Ability Score Improvement, Cantrip Versatility (Optional) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
13 | +5 | - | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
14 | +5 | Destroy Undead (CR 3) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
15 | +5 | - | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
16 | +5 | Ability Score Improvement, Cantrip Versatility (Optional) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
17 | +6 | Destroy Undead (CR 4), Divine Domain feature | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18 | +6 | Channel Divinity (x3) | 5 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19 | +6 | Ability Score Improvement, Cantrip Versatility (Optional) | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20 | +6 | Divine Intervention improvement | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Paladin Level | Spells |
---|---|
3rd | Protection from Evil and Good, Sanctuary |
5th | Lesser Restoration, Zone of Truth |
9th | Beacon of Hope, Dispel Magic |
13th | Freedom of Movement, Guardian of Faith |
17th | Commune, Flame Strike |
Paladin Level | Spells |
---|---|
3rd | Protection from Evil and Good, Sanctuary |
5th | Lesser Restoration, Zone of Truth |
9th | Beacon of Hope, Dispel Magic |
13th | Freedom of Movement, Guardian of Faith |
17th | Commune, Flame Strike |
Player's Handbook p62
Level | Feature |
---|---|
1st | Blessing of the Trickster, Trickery Domain Spells: Charm Person, Disguise Self |
2nd | Channel Divinity: Invoke Duplicity |
3rd | Trickery Domain Spells: Mirror Image, Pass Without Trace |
5th | Trickery Domain Spells: Blink, Dispel Magic |
6th | Channel Divinity: Cloak of Shadows |
7th | Trickery Domain Spells: Dimension Door, Polymorph |
8th | Divine Strike |
9th | Trickery Domain Spells: Dominate Person, Modify Memory |
14th | Improved Divine Strike |
17th | Improved Duplicity |
Level | Spells |
---|---|
1st | Charm Person, Disguise Self |
3rd | Mirror Image, Pass Without Trace |
5th | Blink, Dispel Magic |
7th | Dimension Door, Polymorph |
9th | Dominate Person, Modify Memory |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Number of Tails | Character Level Aquired | Tail Spell Level |
---|---|---|
1 | 4 | One 1st Level Spell |
2 | 4 | One 2nd Level Spell |
3 | 8 | One 3rd Level Spell |
4 | 12 | One 4th Level Spell |
5 | 16 | One 5th Level Spell |
6 | 20 | One 6th Level Spell |
7 | DM Awarded | One 7th Level Spell |
8 | DM Awarded | One 8th Level Spell |
9 | DM Awarded | One 9th Level Spell |
Statblocks for companions, followers and other allies.
Statblocks for your spells.
SRD
0-level (Cantrip) Evocation
SRD
0-level (Cantrip) Transmutation
SRD
0-level (Cantrip) Necromancy
SRD
0-level (Cantrip) Conjuration
SRD
0-level (Cantrip) Divination
Player's Handbook 5E (WoC)
0-level (Cantrip) Evocation
PHB
0-level (Cantrip) Evocation
Based on Player's Handbook
0-level (Cantrip) Transmutation
PHB p233
1-level Illusion
Player's Handbook p221
1-level Enchantment
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
When you cast this spell 2nd level or higher, you can target one additional creature for each level above 1st. The creatures must be within 30 feet of each other when you target them.
SRD
1-level Conjuration
Ritual - does not require spell slot, takes 10 minutes longerSRD
1-level Enchantment
SRD
1-level Conjuration
Ritual - does not require spell slot, takes 10 minutes longerSRD
1-level Transmutation
SRD
1-level Illusion
SRD
1-level Abjuration
SRD
1-level Divination
SRD
1-level Evocation
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerFor the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.
This spell doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language.
1-level Evocation
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
1-level Abjuration
A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
SRD
2-level Enchantment
SRD
2-level Transmutation
SRD
2-level Transmutation
SRD
2-level Enchantment
SRD
2-level Divination
SRD
2-level Enchantment
2-level Enchantment
You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can’t be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.
The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.
You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn’t met before the spell expires, the activity isn’t performed.
If you or any of your companions damage the target, the spell ends.
2-level Evocation
You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.
As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.
The weapon can take whatever form you choose.
When you cast this spell using a spell slot 3rd level of or higher, the damage increases by 1d8 for every two slot levels above the 2nd.
2-level Evocation
Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.
3-level Illusion
You create a twisting pattern of colors that weaves through the air inside a 30 foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.
The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
SRD
3-level Abjuration
SRD
3-level Evocation
3-level Evocation
Ritual - does not require spell slot, takes 10 minutes longerA 10 foot radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area.
Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can’t extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside.
Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside.
SRD
3-level Necromancy
SRD
3-level Transmutation
Statblocks for your Trinkets, businesses, building, castles, empires.