+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+3 | Strength | |
+5 | Dexterity | |
+2 | Constitution | |
+3 | Intelligence | |
+3 | Wisdom | |
+2 | Charisma |
+3 | Acrobatics | DEX | |
+5 | Animal Handling | WIS | |
+3 | Arcana | INT | |
+1 | Athletics | STR | |
+2 | Deception | CHA | |
+3 | History | INT | |
+3 | Insight | WIS | |
+2 | Intimidation | CHA | |
+5 | Investigation | INT |
+3 | Medicine | WIS | |
+5 | Nature | INT | |
+5 | Perception | WIS | |
+2 | Performance | CHA | |
+2 | Persuasion | CHA | |
+3 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+3 | Stealth | DEX | |
+5 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Shortsword | +5 | DEX | 1d6+3 | piercing | |
Finesse, light | |||||
Longbow | +5 | DEX | 1d8+3 | piercing | |
Heavy, two-handed |
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e PHB
Weapon
Common
Finesse, light
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 1d6 | Piercing | 5 ft |
Cost: 10gp
Weight: 2 lb
DnD 5e PHB
Weapon
Common
Ammunition, Heavy, Two-Handed
Type | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 1d8 | Piercing | 150/600 ft |
Cost: 50gp
Weight: 2 lb
The statblocks of your class features
Ranger Level | Spell |
3rd | Charm Person |
5th | Misty Step |
9th | Dispel magic |
13th | Dimension door |
17th | Mislead |
d6 | gift |
1 | Illusory butterflies flutter around you while you take a short or long rest. |
2 | Fresh, seasonal flowers sprout from your hair each dawn. |
3 | You faintly smell of cinnamon, lavender, nutmeg, or another comforting herb or spice. |
4 | Your shadow dances while no one is looking directly at it. |
5 | Horns or antlers sprout from your head |
6 | Your skin and hair change color to match the season at each dawn |
Horizon Walker Spells | |
---|---|
Level | Spells |
3rd | Protection from good and evil |
5th | Misty Step |
9th | Haste |
13th | Banishment |
17th | Teleportation Circle |
Level | Spells |
3rd | Protection from Evil and Good |
5th | Zone of Truth |
9th | Magic Circle |
13th | Banishment |
17th | Hold Monster |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
PHB, Mordenkainen's Tome of Foes, Eberron: Rising from the Last War
Spell Level | Spell Name |
---|---|
1st | Detect Magic, Detect Poison & Disease |
2nd | Detect Thoughts, Find Traps |
3rd | Clairvoyance, Nondetection |
4th | Arcane Eye, Divination |
5th | Legend Lore |
Spell Level | Spell Name |
---|---|
1st | Feather Fall, Fog Cloud |
2nd | Gust of Wind, Levitate |
3rd | Sleet Storm, Wind Wall |
4th | Conjure Minor Elementals, Control Water |
5th | Conjure Elemental |
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB
0-level (Cantrip) Transmutation
Statblocks for your Trinkets, businesses, building, castles, empires.
Adventuring Gear
Common
This tin box contains a cup and simple cutlery. The box clamps together, and one side can be use as a cooking pan and the other as a plate or shallow bowl.
Cost: 0,2 gp
Weight: 1 lb.
Adventuring Gear
Common
This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.
Cost: 0.5 gp
Weight: 1Ib
Adventuring Gear
Common
A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.
Cost: 0.1 gp
Weight: 10Ib
PHB
Adventuring Gear
Common
Rations consist of dry foods suitable for extended travel, usually including jerky, dried fruit, hardtack, and nuts.
Cost: 5sp
Weight: 2lbs
Adventuring Gear
Common
A waterskin can hold 4 pints of liquid.
Cost: 0.2 gp
Weight: 5Ib
Adventuring Gear
Common
Rope, has 2 hit points and can be burst with a DC 17 Strength check.
Cost: 1 pg
Weight: 10Ib
Adventuring Gear
Common
This set of clothes consists of boots, wool breeches, a sturdy belt, a shirt, and an ample cloak with a hood.
Cost: 2 gp
Weight: 4lb
Tool
Common
This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical Appearance. Proficiency with this kit lets you add your Proficiency bonus to any Ability Checks you make to create a visual disguise.
Weight: 3 lbs