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Valyyk

1 Level (0/300 XP for level-up) Min episka lore Background Orrk-Yt Race / Species / Heritage Chaotic Neutral Alignment
Sorcerer
Level 1
Hit Dice: 1/1
1d6+2 Class 1

STR
10
+0
DEX
16
+3
CON
14
+2
INT
8
-1
WIS
8
-1
CHA
17
+3
9
Hit Points
-3
Initiative (DEX)
16
Armor Class (AC)
+2
Prof. Bonus
30/60/0
Speed (walk/run/fly)
11
Passive Perception
Spellcasting ...
+5 Attack mod
CHA Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+3 Dexterity
+4 Constitution
-1 Intelligence
-1 Wisdom
+5 Charisma
saving throws
+5 Acrobatics DEX
-1 Animal Handling WIS
-1 Arcana INT
+0 Athletics STR
+5 Deception CHA
-1 History INT
-1 Insight WIS
+5 Intimidation CHA
-1 Investigation INT
skills
-1 Medicine WIS
-1 Nature INT
+1 Perception WIS
+3 Performance CHA
+3 Persuasion CHA
-1 Religion INT
+5 Sleight of Hand DEX
+5 Stealth DEX
-1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +5 DEX 1d4+3 Piercing
 Finesse, Light, Thrown
Dagger +5 DEX 1d4+3 Piercing
 Finesse, Light, Thrown
Sickle +0 STR 1d4 Slashing
 Light
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Light 1 Round Touch 1h Utility V/M
Shocking Grasp +5 1 Round Touch instant 1d8 Lightning V/S
Thunderclap 1 Round 5 ft instant 1d6 Thunder S
Lightning Lure +5 1 Round 15 ft instant 1d8 V

Level 1 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Thunderwave 1 Round 15 ft Square instant 2d8 V/S
Witch Bolt +5 1 Round 30 Concentration, up to 1 minute 1d12 V/S/M
Cool som fa'an!

Features & Traits
Dagger, Dagger, Sickle, Backpack, Component Pouch, Crowbar, Hammer, Piton, Rope Hempen (50 feet), Tinderbox, Torch

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Common, Elvish, Draconic

Languages & Proficiencies
Valyyk har levt kort och har få erfarenheter, detta medför att han lätt formas av de som han har kring sig.
Valyyk har svårt att fullständigt uppfatta välden kring sig detta gör han mycket förvirrad. Denna förvirra kan sedan lätt övergå till förtvivlan och ilska.

Valyyk tror att alla fungerar precis som honom. Detta oavsett storlek, titel eller utseende. Men detta stämmer såklart inte och då andra aggerar annorlunda kan han bli mycket förvirrad.

Personality Traits
-

Ideals
Saknar för tillfället nära och kära.

Bonds
Valyyk är väldigt "lost" och ej medveten om välden kring sig.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e SRD SRD

Sickle

Melee Weapon Light Common

Type Damage Damage Range Properties
Simple 1d4 Slashing Light

Cost: 1 gp Weight: 2 lb


 

DnD 5e SRD SRD

Dagger

Melee Weapon Finesse, Light, Thrown Common

Type Damage Damage Range Properties
Simple 1d4 Piercing 20/60 ft Finesse, Light, Thrown

Cost: 2 gp Weight: 1 lb


 

DnD 5e SRD SRD

Dagger

Melee Weapon Finesse, Light, Thrown Common

Type Damage Damage Range Properties
Simple 1d4 Piercing 20/60 ft Finesse, Light, Thrown

Cost: 2 gp Weight: 1 lb


 

Torch

Adventuring Gear

Common

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

Cost: 0.1 gp
Weight: 10Ib

Rope, Hempen (50 feet)

Adventuring Gear

Common

Rope, has 2 hit points and can be burst with a DC 17 Strength check.

Cost: 1 pg
Weight: 10Ib

Tinderbox

Adventuring Gear

Common

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.

Cost: 0.5 gp
Weight: 1Ib

PHB, page 151. Available in the SRD.

Crowbar

Adventuring Gear Varies

Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

Cost: 2 gp Weight: 5 lbs


 

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Homebrew

Variant Human

ability score increase: +1 to two different ability scores
age: Humans reach adulthood in their late teens and live less than a century.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and one extra language of your choice.
parent race:
race features:
  • Skills. You gain proficiency in one skill of your choice.
  • Feat. You gain one Feat of your choice

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

SRD

Light

0-level (Cantrip) Evocation

Casting Time: 1 action
Range/Area: touch
Components: VM
Materials: a firefly, or phosphorescent moss, or focus
Duration: 1 hour
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
Available for: Artificer, Bard, Cleric, Sorcerer, Wizard

SRD

Shocking Grasp

0-level (Cantrip) Evocation

Casting Time: 1 action
Range/Area: touch
Components: VS
Duration: instantaneous
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can’t take reactions until the start of its next turn.
At higher levels: The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Available for: Artificer, Sorcerer, Wizard

SRD

Thunderclap

0-level (Cantrip) Evocation

Casting Time: 1 action
Range/Area: 5 feet
Components: S
Duration: instantanheous
You create a burst of thunderous sound that can be heard up to 100 feet away. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage.
At higher levels: The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Available for: Artificer, Bard, Druid, Sorcerer, Warlock, Wizard

Lightning Lure

0-level (Cantrip) Evocation

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 Action
Range/Area: 15 ft
Components: V
Duration: Instantaneous
You create a lash of lightning energy that strikes at one creature of your choice that you can see within range. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you.   This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Available for: Sorcerer, Warlock, Wizard

Level 1 Spells

SRD

Witch Bolt

1-level Evocation

Casting Time: 1 action
Range/Area: 30 feet
Components: VSM
Materials: A twig from a tree that has been struck by lightning, or focus
Duration: Concentration, up to 1 minute
A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st
Available for: Sorcerer, Warlock, Wizard

SRD

Thunderwave

1-level Evocation

Casting Time: 1 action
Range/Area: self (15 foot cube)
Components: VS
Duration: instantaneous
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Available for: Bard, Druid, Sorcerer, Wizard

Statblocks for your Trinkets, businesses, building, castles, empires.


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Hnery.

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