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Renn Kiirnodel

2 Level (0/900 XP for level-up) Hermit Background High Elf - Moon Elf Race / Species / Heritage Chaotic Good Alignment
Paladin
Level 2
Hit Dice: 10/2
1d10+1 Class 1

STR
11
+0
DEX
17
+3
CON
12
+1
INT
8
-1
WIS
7
-2
CHA
15
+2
17
Hit Points
+3
Initiative (DEX)
16
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
10
Passive Perception
Spellcasting ...
+4 Attack mod
CHA Ability
+2 Abi Mod
12 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+3 Dexterity
+1 Constitution
-1 Intelligence
+0 Wisdom
+4 Charisma
saving throws
+3 Acrobatics DEX
-2 Animal Handling WIS
-1 Arcana INT
+2 Athletics STR
+2 Deception CHA
-1 History INT
+0 Insight WIS
+2 Intimidation CHA
-1 Investigation INT
skills
+0 Medicine WIS
-1 Nature INT
+0 Perception WIS
+2 Performance CHA
+2 Persuasion CHA
+1 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
-2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Shortsword +5 DEX 1d6+3 piercing
 finesse, light
Dagger +5 DEX 1d4+3 piercing
 finesse, light, thrown (20/60)
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Friends +1 action self 1 min, C SM
 Notes:For duration, you have advantage on all Charisma checks directed at one creature of your choice that isn't hostile. When the spell ends, the creature realizes magic influenced its mood and becomes hostile toward you.

Level 1 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Compelled Duel +4 bonus action 30ft 1 min, C V
 Notes:Wis save. Disadvantage on attacks not on me. Wis save to try and move outside 30ft from me. Ends if I target another creature, ally attacks it, or I end my turn 35+ft away from it.
Cure Wounds +4 action touch instant 1d8+2 VS
 Notes:Heal touched creature for 1d8 + spellcasting ability mod.
Divine Favor +4 bonus action self 1 min, C 1d4 radiant VS
 Notes:Weapon attacks deal an additional 1d4 radiant damage.
Shield of Faith +4 bonus action 60ft 10 mins, C VSM
 Notes:Shimmering field appears around target. +2 AC for duration.
High Elf
Dark Vision - 60ft
Keen Senses - Perception Proficiency
Fey Ancestry - Advantage vs Charm, can't be magically put to sleep
Trance - 4hr meditation instead of 8hr sleep for Long Rest
Cantrip - start with 1 wizard cantrip (Friends)
Extra Language - Start with 1 extra language

Paladin
Divine Sense - p84 PHB - 3 times per Long Rest (1 + Charisma mod per LR)
for 1 Round within 60ft:
  • know the location of any celestial, fiend, or undead
  • detect the presence of a place/object that's consecrated or desecrated
  • Lay on Hands - Hit points to give = Paladin level x 5 per Long Rest. Cure 1 Disease/Poison for 5 points
    Fighting Style - Defense = +1 to AC when in armor
    Divine Smite - use a spell slot to add d8 x 2(+1 per level above first) Max 5d8. Additional 1d8 vs Undead or Fiend

    Features & Traits
    Chain Shirt (Medium, 13 + Dex[max 2])
    Shortsword (1d6 pierce, finesse, light)
    Dagger (1d4 pierce, finesse, light, thrown[20/60])
    Shield (+2 AC when equipped)
    Holy Symbol of Alsaphar
    Potion of Healing (2d4+2)

    Traveler's Clothes
    Playing Cards
    Candle
    Chalk
    Book
    Crowbar
    Healer's Kit
    Component Pouch
    Whetstone
    Oil (Flask)
    Steel Mirror
    Soap
    Tent
    2 Glass Wine Bottles (empty)

    Explorer's Pack
    -Backpack
    -Bedroll
    -Mess Kit
    -Tinderbox
    -10 Torches
    -10 days rations
    -Waterskin
    -50ft hemp rope

    Trinket: Brass ring that never tarnishes - gift from mom "she told me I am the brightest star in the sky"

    Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 40, Platinum: 0 Money
    Number of prepped spells = Cha mod + 1/2 Paladin level = 4
    Spellcasing Ability = Charisma
    Spell Save DC = 12 (8 + prof bonus + Cha mod)
    Spell Attack Bonus = +4
    Spellcasting
    Common, Elven, Sylvan
    All Armor, Shields
    Simple and Martial Weapons
    Shortbow and Longbow

    Languages & Proficiencies


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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    Level 0 Spells

    PHB, page 244

    Friends

    0-level (Cantrip) Enchantment

    Casting Time: 1 action
    Range/Area: Self
    Components: S, M
    Materials: A small amount of makeup applied to the face as this spell is cast
    Duration: Concentration, up to 1 minute
    For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn't hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the GM's discretion), depending on the nature of your interaction with it.
    At higher levels: The duration of the spell increases by 1 minute once you reach 5th level (total of 2), and again at 11th level (total of 3) and 17th level (total of 4).
    Available for: Bard, Sorcerer, Warlock, Wizard

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