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Brog

2 Level (0/900 XP for level-up) Background Wood-Elf Race / Species / Heritage Good Alignment
Rogue
Level 2
Hit Dice: 1/2
1d8+0 Class 1

STR
14
+2
DEX
14
+2
CON
11
+0
INT
16
+3
WIS
14
+2
CHA
14
+2
13
Hit Points
+4
Initiative (DEX)
11
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
14
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+2 Strength
+4 Dexterity
+0 Constitution
+5 Intelligence
+2 Wisdom
+2 Charisma
saving throws
+8 Acrobatics DEX
+4 Animal Handling WIS
+5 Arcana INT
+3 Athletics STR
+8 Deception CHA
+5 History INT
+8 Insight WIS
+4 Intimidation CHA
+9 Investigation INT
skills
+4 Medicine WIS
+9 Nature INT
+8 Perception WIS
+4 Performance CHA
+4 Persuasion CHA
+5 Religion INT
+4 Sleight of Hand DEX
+8 Stealth DEX
+8 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Shortsword +8 STR 1d6+2 Piercing
 Finesse, light
Shortbow +8 DEX 1d6+2 Piercing
 Two-handed
Dagger +8 DEX 1d6+2 Piercing
 Finesse, light, thrown
Dagger +8 DEX 1d6+2 Piercing
 Finesse, light, thrown
Attacks
Mask of the wild: Attempt to hide, even when you're only lightly obscured.
Fey Ancestry: Cannot be slept and cannot be charmed by magic.
Darkvision: Can see in pitch black as if there was dim light.
Thieves' Cant: Written code that only people who have this skill can understand.
Cunning Action: Bonus action in combat, you can dash, disengage and hide using this action.

Features & Traits
Shortsword
Shortbow
2 Daggers
Flute
Jewelry (10gp)
Traveler's Clothes (2gp)
Thieves' Tools
Mess Kit
Tinderbox
10 Torches
Hempen Rope
Cluster bomb

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 5, Platinum: 0 Money
Languages: Common, Elven, Dwarven and Orcish.
Proficiencies: Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords, thieves' tools, flute.

Languages & Proficiencies
I have a strong code of honor or sense of propriety that others don't comprehend.

Personality Traits
Open. I have much to learn from the kindly folk I meet along my way.

Ideals
I'm fascinated by the beaty and the wonder of this new land.

Bonds
I have a weakness for the exotic beauty of the people of these lands.

Flaws
I come from south, my father was a human, and my mother a (very sexy) elf, always been rejected by both the local human and elf societies, we lived in a small cabin in the mountains among a small community of other half-elves. Here I learned how to hunt, how to use a sword and bow. My mother taught me these skills, and my father taught me to stand up for my friends, and to be curious about the world. Six years ago, a dark plague hit my village very hard, leaving only me and a few childhood friends alive. With nowhere to go, we wandered around the realm, taking odd jobs to survive. As time progressed, my friends could not endure our hardships, and now it's only me left. I'm traveling to new, unexplored lands to make new friends, and to discover new things.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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