Rage
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren't wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
Unarmored Defense
While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Great Weapon Fighting (PHB). When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Prof: Fangs for Trade
Gain an exotic weapon prof: (Gauntlets/Armaments) and any language (Draconic).
You start off with 500 GP, a cart with a Dawn Ward that you may sell your sword, a Merc permit, and a Horse so you may travel the world freely.
Viper Coil
This Grappling hook is made from magical metal parts of An ancient ship found in the Plague. As an Item Interaction, you can hook onto Terrain, Willing Creatures, or Hostile Creatures within 30 feet. Once hooked, you can retract the line to head straight towards what you hooked. Whenever you do this, it has a different effect depending on what you hook.
Gotcha!!
If a willing or an unconscious Ally is hooked, they can switch places with you.
Get of Here
If you hook a hostile creature, you can travel to the hostile creature. If you pass within 5ft of an ally during this movement, they can join you. You and your ally gain advantage on the first weapon attack against this creature.
Grappling Hook!
If you hook terrain, you can travel to that location.
You can use this Item up to twice per long rest to fix a new Hook.
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LV 3
Cobra Tenacity
You got that SNAKE IN YOU, that you as a reaction to taking damage from a critical hit, or an attack that is equal to 25% or higher of your max health, you can capture some of the incoming energy, lessening its effect on you. You gain DR against the triggering creature based on your Constitution Mod and, if this damage or, any damage sets you to 0 hp you when you use this you are set to 1 hp instead until the start of your next turn. You can only use this ability once per Long Rest.
Features & Traits