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Rhoon

1 Level (279/300 XP for level-up) Soldier Background Goose Race / Species / Heritage Chaotic Neutral Alignment
Fighter
Level 1
Hit Dice: 1/1
1d10+3 Class 1

STR
16
+3
DEX
7
-2
CON
16
+3
INT
15
+2
WIS
13
+1
CHA
12
+1
13
Hit Points
-2
Initiative (DEX)
16
Armor Class (AC)
+2
Prof. Bonus
Walk 15/Run 30/Fly 50
Speed (walk/run/fly)
13
Passive Perception
Spellcasting ...
+4 Attack mod
INT Ability
+2 Abi Mod
12 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+5 Strength
-2 Dexterity
+5 Constitution
+2 Intelligence
+1 Wisdom
+1 Charisma
saving throws
-2 Acrobatics DEX
+1 Animal Handling WIS
+2 Arcana INT
+5 Athletics STR
+1 Deception CHA
+4 History INT
+1 Insight WIS
+3 Intimidation CHA
+4 Investigation INT
skills
+1 Medicine WIS
+2 Nature INT
+3 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+2 Religion INT
-2 Sleight of Hand DEX
-2 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +5 STR 1d4+3 piercing
 Finesse, light, thrown, range, range (20/60)
Shortbow +0 DEX 1d6-2 piercing
 Ammunition (20), Range (80/320), Two-Handed
Handaxe +5 STR 1d6+3 slashing
 2 Handaxe, Light, Range (20/60), Thrown
Longsword +5 STR 1d8+3 slashing
 Versatile (1d10)
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Misty Step +4 1 bonus action Self Instantaneous V
 Notes:Castable once per long rest. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
Hex +4 1 bonus action 90ft Concentration, up to 1 hour V, S, M
 Notes:Castable once per long rest. You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature. A Remove Curse cast on the target ends this spell early.
Fey Touched -You learn the Misty Step spell and one 1st-level spell of your choice. The 1st-level spell must be from the Divination or Enchantment school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is the ability increased by this feat.

Feature: Military Rank- You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.

Dueling - When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Second Wind - You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.

Features & Traits
Chain mail
a backpack
a crowbar
a hammer
10 pitons
10 torches
a tinderbox
23 rations
a waterskin
50 feet of hempen rope
Insignia of rank. A single feather on his chest dyed purple.
Component Pouch
a deck of cards
shield

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 3, Platinum: 0 Money
Can speak Common Beast and Goose
Proficient with all armor, shields, simple weapons, martial weapons, playing cards, and land vehicles.

Languages & Proficiencies
He is very courageous, to a fault.
He collects shiny items.
He is haunted by memories of war. He can’t get the images of violence out of his mind.

Personality Traits
He worships (though not actively) probably just likes the shiny stars)) Selune, Goddess of the moon, stars, navigation, prophecy, questers, lycanthropes. (Neutral Good)
His forest, his community, and his people are all that matter.

Ideals
He believes that he is related to Kelemvor.
Someone saved his life on the battlefield. To this day, he will never leave a friend behind.

Bonds
He always keeps score.
He'd rather eat his armor thant admit he is wrong.

Flaws
Rhoon is a veteran of the Cormanthor War on Sprites of 1475. He survived a direct attack from a sprite, resulting in him being fey touched. His dagger is a trophy from an enemy.
Will be an Eldritch Knight.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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