+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
-1 | Strength | |
+5 | Dexterity | |
+2 | Constitution | |
+1 | Intelligence | |
+2 | Wisdom | |
+1 | Charisma |
+3 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+1 | Arcana | INT | |
-1 | Athletics | STR | |
+1 | Deception | CHA | |
+1 | History | INT | |
+2 | Insight | WIS | |
+1 | Intimidation | CHA | |
+1 | Investigation | INT |
+2 | Medicine | WIS | |
+1 | Nature | INT | |
+4 | Perception | WIS | |
+1 | Performance | CHA | |
+1 | Persuasion | CHA | |
+1 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+5 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Longbow | +7 | DEX | 1d8+3 | Piercing | |
Range 120/600 | |||||
Sickle | +5 | DEX | 1d4+3 | Slashing | |
Simple Meele Weapon | |||||
Sickle | +5 | DEX | 1d4+3 | Slashing | |
Simple Meele Weapon |
The statblocks of your Weapons, armor and other important/magical equipment
Weapon
Varies
Two-Handed, HeavyA larger bow than the shortbow, consisting of 5ft-6ft limbs, thick sinew cording bowstring, and a longer powerstroke. Perhaps a bit cumbersome in close combat and atop a mount, even so, a master archer has learned to steady their aim in any situation, ignoring distractions which may impede accuracy.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 1d8 | Piercing | 120/600 |
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Darkvision Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Keen Senses You have proficiency in the Perception skill. Fey Ancestry You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Trance Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. Elf Weapon Training You have proficiency with the longsword, shortsword, shortbow, and longbow. Cantrip If you are a Chosen or Half-blood with a familiar you know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it. Extra Language You can speak, read, and write one extra language of your choice.
Languages. You can speak, read, and write Common and Elvish.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB
0-level (Cantrip) Conjuration
1-level Conjuration
1-level Conjuration
You create a 20-foot-radius sphere of fog centred on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.
PHB p233
1-level Illusion
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerYou gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favour for you, at the DM’s discretion.
Statblocks for your Trinkets, businesses, building, castles, empires.