+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
-1 | Strength | |
+2 | Dexterity | |
+4 | Constitution | |
+5 | Intelligence | |
+1 | Wisdom | |
+0 | Charisma |
+2 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+3 | Arcana | INT | |
-1 | Athletics | STR | |
+0 | Deception | CHA | |
+5 | History | INT | |
+1 | Insight | WIS | |
+0 | Intimidation | CHA | |
+3 | Investigation | INT |
+3 | Medicine | WIS | |
+5 | Nature | INT | |
+1 | Perception | WIS | |
+0 | Performance | CHA | |
+2 | Persuasion | CHA | |
+3 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Dagger | +2 | DEX | 1d4+2 | piercing | |
Finesse, light, thrown (range 20/60) | |||||
Handaxe | -1 | STR | 1d6-1 | slashing | |
Light, thrown (range 20/60) | |||||
Sling | +2 | DEX | 1d4+2 | bludgeoning | |
Ammunition (range 30/120) |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
0-level (Cantrip) Conjuration
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can’t attack, activate magic items, or carry more than 10 pounds.
Elemental Evil Player's Companion
0-level (Cantrip) Transmutation
Ritual - does not require spell slot, takes 10 minutes longerXanathar's Guide to Everyting
1-level Abjuration
1-level Conjuration
Slick grease covers the ground in a 10 foot square centred on a point within range and turns it into difficult terrain for the duration.
When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerYou choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.
If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.
1-level Transmutation
Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.
Statblocks for your Trinkets, businesses, building, castles, empires.