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Hans Neumann

3 Level (0/2700 XP for level-up) Noble Background Variant Human Race / Species / Heritage Alignment
Rouge
Level 3
Hit Dice: 3/3
1d8+2 Class 1

STR
10
+0
DEX
15
+2
CON
14
+2
INT
13
+1
WIS
14
+2
CHA
18
+4
24
Hit Points
+6
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
30/60/-
Speed (walk/run/fly)
14
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+4 Dexterity
+2 Constitution
+3 Intelligence
+2 Wisdom
+4 Charisma
saving throws
+4 Acrobatics DEX
+2 Animal Handling WIS
+1 Arcana INT
+0 Athletics STR
+4 Deception CHA
+3 History INT
+9 Insight WIS
+4 Intimidation CHA
+1 Investigation INT
skills
+2 Medicine WIS
+1 Nature INT
+9 Perception WIS
+4 Performance CHA
+8 Persuasion CHA
+1 Religion INT
+4 Sleight of Hand DEX
+6 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Rapier +4 DEX 1d8+2 piercing
 Finesse
Musket +4 DEX 1d12+2 piercing
 Two-handed, reload 1, misfire 2
Dagger +4 DEX 1d4+2 piercing
 Finesse, light, ranged, thrown
Attacks
Rapier, musket, 20 lead musket balls, leather armor, chain shirt, shield, two daggers, and thieves' tools, Dungeoneer's Pack (Backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.)

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 21, Platinum: 0 Money
Light armour, simple weapons, handguns, longswords, rapiers, shortswords, thieves tools

Languages & Proficiencies
My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.

Personality Traits
I believe I am above the law though I'd never admit it. And it is my duty to uphold the status quo and those below me must respect my authority.

Ideals
I have lost property I own and would do anything to get it back.

Bonds
I can't help but pocket loose coins and other trinkets I come across.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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http://dnd5e.wikidot.com/rogue

Rouge

"Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party."
"You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype."
hit dice: 1d8
hit points at 1st level: 8 + your Constitution modifier
hit points at higher levels: 1d8 (or 5) + your Constitution
armor proficiencies: Light armor
weapon proficiencies: simple weapons, hand crossbows, longswords, rapiers, shortwords
tools: thieves tools
saving throws: Dexterity, Intelligence
skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth
starting equipment:

  • (a) a rapier or (b) a shortsword

  • (a) a shortbow and quiver of 20 arrows or (b) a shortsword

  • (a) a burglar's pack, (b) dungeoneer's pack, or (c) an explorer's pack

  • Leather armor, two daggers, and thieves' tools


spellcasting:
class features:
subclass options:
  • Arcane Trickster
  • Assassin
  • Inquisitive
  • Mastermind
  • Phantom
  • Scout
  • Soulknife
  • Swashbuckler
  • Thief
LevelXPProficiency BonusSneak AttackAbilities
10+21d6Expertise, Sneak Attack, Thieves' Cant
2300+21d6Cunning Action
3900+22d6Roguish Archetype
42,700+22d6Ability Score Improvement
56,500+33d6Uncanny Dodge
614,000+33d6Evasion
723,000+34d6
834,000+34d6
948,000+45d6
1064,000+45d6
1185,000+46d6Reliable Talent
12100,000+46d6
13120,000+57d6
14140,000+57d6Blindsense
15165,000+58d6Slippery Mind
16195,000+58d6
17225,000+69d6
18265,000+69d6Elusive
19305,000+610d6
20355,000+610d6Stroke of Luck

Observant

Quick to notice details of your environment, you gain the following benefits:
• Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
• If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips.
• You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.

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Human (Variant)

Ability Score Increase +1 to any two ability scores
Size Medium
Speed 30ft

Skills. You gain proficiency in one skill of your choice.   Feat. You gain one feat of your choice.

Languages. Humans can understand Common and any language of their choice.

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Created by

TimeWizard101.

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