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The Traveler's Guide to Aellorah

Vesperkin

The Vesperkin arrived later in the same year as the Humans, appearing near Umos' Wellspring in southern Myr. The two peoples did not meet for the first time for decades, but the Vesperkin’s communal spirit bonded the two civilizations, a bond that remains to modern day.

Vesperkin are very similar in appearance to Humans, but are very short and can be anywhere from lean to pudgy. They are sometimes called Half-men or Halflings because they look so much like Humans, but are just about half their height. This doesn’t seem to bother them, though. What does bother them is talking to them as if they’re children, which unfortunately isn’t uncommon. The Ettinor are the worst offenders in this regard, so the Vesperkin are not fond of them.

They are also very fond of the night time, and their schedules usually involve getting up later in the day and staying up well into the night. Their incredible night vision is one reason for this, as the dark holds no secrets for a Vesperkin.

The Vesperkin inherited the divine domains of Darkness and Community, and one other domain depending on their subrace.

ability score increase: Your Dexterity score increases by 2.
age: Vesperkin mature a little faster than Humans, reaching their age of maturity at 16. However, due to their small bodies and metabolism, they live a bit longer than Humans, averaging at around 90 to 110 years.
Size: Small
speed: Your base walking speed is 25 ft.
Languages: You can speak, read, and write Vespercant, Myrian, and one other language of your choice.
race features:

Thermoception

You have darkvision out to 60 ft., and can see in full color rather than in shades of gray. Additionally, you can see heat signatures, allowing you to detect sources of warmth; such as creatures, recently touched objects, or fires. These heat signatures even reveal invisible creatures and even visual illusions if they do not produce heat. You can see these heat signatures even through magical darkness. However, you have disadvantage to Wisdom (Perception) checks in direct sunlight.

Teamwork

When you use the Help action to assist a creature with a skill check that you are proficient in, that creature can add your proficiency bonus to their roll in addition to gaining advantage.

Nimble

You can move through the space of any creature that is of a size larger than yours.

Multilingual

You can speak, read, and write an additional two languages of your choice. Additionally, you can learn new languages in half the time it would normally take.


Created by

packetpirate.

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