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Mivlo

2 Level (300/900 XP for level-up) Knight of Solamnia Background Aasimar Race / Species / Heritage Alignment
Reaper
Level 2
Hit Dice: 2/2
1d10+2 Class 1

STR
13
+1
DEX
18
+4
CON
14
+2
INT
10
+0
WIS
18
+4
CHA
8
-1
20
Hit Points
+4
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
30/60/-
Speed (walk/run/fly)
14
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+3 Strength
+4 Dexterity
+2 Constitution
+0 Intelligence
+6 Wisdom
-1 Charisma
saving throws
+4 Acrobatics DEX
+4 Animal Handling WIS
+0 Arcana INT
+3 Athletics STR
-1 Deception CHA
+0 History INT
+4 Insight WIS
-1 Intimidation CHA
+0 Investigation INT
skills
+4 Medicine WIS
+0 Nature INT
+4 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+0 Religion INT
+4 Sleight of Hand DEX
+4 Stealth DEX
+6 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Racial Features


Creature Type. You have two creature types: Celestial and Humanoid. You can be affected by a game effect if it works on either of your creature types.


Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.


Celestial Resistance. You have resistance to necrotic damage and radiant damage.


Healing Hands. As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a long rest.


Light Bearer. You know the Light cantrip. Constitution is your spellcasting ability for it.


Background Features


Mount Up. Mounting or dismounting costs you only 5 feet of movement.


Precise Strike. Once per turn, when you make a weapon attack roll against a creature, you can cause the attack roll to have advantage. If the attack hits, you roll a d8 and add the number rolled as a bonus to the attack's damage roll. You can use this benefit a number of times equal to your proficiency bonus, but a use is expended only if the attack hits. You regain all expended uses when you finish a long rest.


Class Features


Dark Alliance. At 1st level, you form a contract with a voidsent known as a Void Avatar. Drawn to your location due to massive loss of life, you've formed a contract to borrow power from the voidsent and received a momento from it to symbolize your contract. In combat, the voidsent acts during your turn. It can move and use its reaction on its own, but the only action it takes is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. You can also sacrifice one of your attacks when you take the Attack action to command the voidsent to take the Attack action. If you are incapacitated, the voidsent can take any action of its choice, not just Dodge. When the voidsent is killed, its essence returns to your momento. You can use your action to touch your momento and expaned a spell slot of 1st level or higher. The voidsent regains its form after 1 minute with all its hit points restored. When you finish a long rest, you may resummon your voidsent from its momento. If it is still active it regains all its hit points.


Spellcasting. By 2nd level, you have learned to draw on the power of the Algap to cast spells as with your avatar's help.


Fighting Style ().



Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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FFXIV Compendium

Void Avatar

Medium fiend (voidsent), any
Armor Class: 13 + PB
Hit Points: 5 + four times your class level (the Avatar has a number of Hit Dice [d6s] equal to your Reaper level)
Speed: , can hover

STR

14 +2

DEX

14 +2

CON

15 +2

INT

8 -1

WIS

14 +2

CHA

10 +0

Senses: darkvision 60ft., passive Perception 12
Languages: understands the languages of its summoner but cannot speak

Void Bond. You can add your proficiency bonus to any ability check or saving throw that the beast makes.

Actions

Rend. Melee Weapon Attack: your spell attack modifier to hit, Reach 5ft., one target. Hit: 9 (1d8 + 2 + PB) slashing damage

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norselyqueer.

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