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Breaker

2 Level (0/900 XP for level-up) Soldier Background Juggernaut Warforged Race / Species / Heritage LG Alignment
Paladin
Level 1
Hit Dice: 1/1
1d10+2 Class 1

STR
18
+4
DEX
12
+1
CON
14
+2
INT
11
+0
WIS
13
+1
CHA
15
+2
12
Hit Points
+1
Initiative (DEX)
20
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
11
Passive Perception
5 / 5
Health pool
Spellcasting ...
+4 Attack mod
CHA Ability
+2 Abi Mod
12 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+4 Strength
+1 Dexterity
+2 Constitution
+0 Intelligence
+3 Wisdom
+4 Charisma
saving throws
+1 Acrobatics DEX
+1 Animal Handling WIS
+0 Arcana INT
+6 Athletics STR
+2 Deception CHA
+0 History INT
+3 Insight WIS
+4 Intimidation CHA
+0 Investigation INT
skills
+3 Medicine WIS
+0 Nature INT
+1 Perception WIS
+2 Performance CHA
+2 Persuasion CHA
+0 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
warhammer +8 STR 1d8+4 Bludgeoning
 Versatile (1d10)
Mace +8 STR 1d6+4 Bludgeoning
Attacks

Spell Book


  • Iron Fists. When you make an unarmed strike, you can deal 1d4 + your Strength modifier bludgeoning damage instead of the normal damage.

  • Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

  • 6'11 450 lbs

  • The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.
    You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

  • Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.



Features & Traits

  • An isignia carved into my chest of a fist with a shield behind it

  • A broken sword hanging from my waist

  • Set of cards

  • Shield

  • a backpack

  • a blanket

  • 10 candles

  • a tinderbox

  • an alms box

  • 2 blocks of incense

  • a censer

  • vestments

  • 2 days of rations

  • a waterskin

  • chainmail

  • scale insignia next to battle insignia



Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 10, Platinum: 0 Money
Proficiencies


  • Simple Weapons

  • Martial Weapons

  • All Armor

  • Shields

  • Cards

  • Land Vehicles


Languages



  • Common



Languages & Proficiencies
+1000 temp hit points

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e SRD SRD

Padded Armor

Light Armor Common

Padded armor consists of quilted layers of cloth and batting.

Type AC STR Req. Stealth Dis. Properties
Light 11 + Dex modifier YES

Cost: 5 gp Weight: 8 lb


 

DnD 5e SRD SRD

Club

Melee Weapon Light Common

Type Damage Damage Range Properties
Simple 1d4 Bludgeoning Light

Cost: 1 sp Weight: 2 lb


 

DnD 5e SRD SRD

Sickle

Melee Weapon Light Common

Type Damage Damage Range Properties
Simple 1d4 Slashing Light

Cost: 1 gp Weight: 2 lb


 

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.