+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+3 | Strength | |
+1 | Dexterity | |
+3 | Constitution | |
+0 | Intelligence | |
+3 | Wisdom | |
+5 | Charisma |
+1 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+3 | Athletics | STR | |
+3 | Deception | CHA | |
+0 | History | INT | |
+3 | Insight | WIS | |
+5 | Intimidation | CHA | |
+2 | Investigation | INT |
+1 | Medicine | WIS | |
+0 | Nature | INT | |
+1 | Perception | WIS | |
+3 | Performance | CHA | |
+3 | Persuasion | CHA | |
+0 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
+3 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Longsword | +5 | STR | 1d8+3 | Slashing | |
Versatile | |||||
Javelin | +3 | STR | 1d6+3 | Piercing | |
Thrown |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
D&D 5e PHB Page 255
0-level (Cantrip) Evocation
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be coloured as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
PHB
1-level Evocation
The next time you hit with a melee weapon attack during this spell's duration, your attack deals an extra 1d6 psychic damage. Additionally, if the target is a creature, it must make a Wisdom saving throw or be frightened of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell.
Extra Weapon Damage | + 1d6 | Psychic Damage |
---|---|---|
Saving Throw | Wisdom |
PHB
1-level Abjuration
A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
Bonus AC | +2 |
---|
PHB
1-level Evocation
Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit.
Weapon Attacks | + 1d4 | Radiant Damage |
---|
Player's Handbook, pg. 224
1-level Enchantment
Statblocks for your Trinkets, businesses, building, castles, empires.