The statblocks of your class features
[block: Fighting Style
PHB p72
You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take the same Fighting Style option more than once]
[block: even if you get to choose again.
Archery
PHB p72
You gain a +2 bonus to attack rolls you make with ranged weapons.
Blind Fighting
TCE p41
You have blindsight with a range of 10 feet. Within that range]
[block: unless the creature successfully hides from you.
Defense
PHB p72
While you are wearing armor]
[block: you gain a +1 bonus to AC.
Dueling
PHB p72
When you are wielding a melee weapon in one hand and no other weapons]
[block: you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
PHB p72
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands]
[block: even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Interception
TCE p41
When a creature you can see hits a target]
[block: you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.
Protection
PHB p72
When a creature you can see attacks a target other than you that is within 5 feet of you]
[block: you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Superior Technique
TCE p41
You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects]
[block: the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die]
[block: which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.
Thrown Weapon Fighting
TCE p42
You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition]
[block: you gain a +2 bonus to the damage roll.
Two-Weapon Fighting
PHB p72
When you engage in two-weapon fighting]
[block: you can add your ability modifier to the damage of the second attack.
Unarmed Fighting
TCE p42
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll]
[block: the d6 becomes a d8.
At the start of each of your turns]
[block: you can deal 1d4 bludgeoning damage to one creature grappled by you.
Second Wind
PHB p72
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn]
[block: you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature]
[block: you must finish a short or long rest before you can use it again.
Action Surge
PHB p72
Starting at 2nd level]
[block: you can take one additional action.
Once you use this feature]
[block: but only once on the same turn.
Martial Archetype
PHB p72
At 3rd level]
Ferren Background
1d20 | Background |
---|
1 | A nasty fight left you scarred. |
2 | You were seduced by a devil. Gain 1 Corruption. |
3 | You spent a few years in the wilderness. Gain a random wilderness profession. |
4 | You killed someone in cold blood. Gain 1 Corruption. |
5 | You fell in love with a human and had a child. |
6 | You were raised by priestesses of the Moon Maiden. |
7 | You stumbled into a hidden kingdom and remained there for 1d6 years. |
8 | Someone important to you died; the loss haunts you still. |
9 | Some rotten child mistook you for a cat and took you home. You only just escaped with your life. |
10 | You earned a living working in one of your professions. |
11 | You traveled extensively. You can speak one additional language. |
12 | Someone discovered your true nature and mistook you for a skinchanger. You left everything behind to start over somewhere else. |
13 | You received an education. You know how to read the Common Tongue. |
14 | You helped defend your community from a beastmen attack. |
15 | You found a scroll containing an incantation of a rank 0 spell (chosen by the GM). |
16 | You unmasked a killer or a cultist at large in your community. |
17 | You created a lasting piece of art. Add artist to your list of professions. |
18 | You found a potion (of the GM’s choice). |
19 | Someone important owes you a big favor. |
20 | You came into money. Start the game with 2d6 cp. |
[block: and 18th level.
No Subclass Selected
Select a subclass to view its feature(s) here.
Ability Score Improvement
PHB p72
When you reach 4th level]
[block: you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats]
[block: you may instead take a feat.
Martial Versatility
TCE p41
4th-level fighter optional feature
Whenever you reach a level in this class that grants the Ability Score Improvement feature]
[block: as you shift the focus of your martial practice:
Replace a fighting style you know with another fighting style available to fighters.
If you know any maneuvers from the Battle Master archetype]
[block: you can replace one maneuver you know with a different maneuver.
Extra Attack
PHB p72
Beginning at 5th level]
[block: whenever you take the Attack action on your turn.
The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
Ability Score Improvement
PHB p72
When you reach 6th level]
[block: you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats]
[block: you may instead take a feat.
Martial Archetype feature
PHB p72
At 7th level]
[block: you gain a feature granted by your Martial Archetype.
No Subclass Selected
Select a subclass to view its feature(s) here.
Ability Score Improvement
PHB p72
When you reach 8th level]
[block: you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats]
[block: you may instead take a feat.
Indomitable
PHB p72
Beginning at 9th level]
[block: and you can't use this feature again until you finish a long rest.
You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.
Martial Archetype feature
PHB p72
At 10th level]
[block: you gain a feature granted by your Martial Archetype.
No Subclass Selected
Select a subclass to view its feature(s) here.
Extra Attack (2)
PHB p72
At 11th level]
[block: you can attack three times whenever you take the Attack action on your turn.
Ability Score Improvement
PHB p72
When you reach 12th level]
[block: you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats]
[block: you may instead take a feat.
Indomitable (two uses)
PHB p72
At 13th level]
[block: you can use Indomitable twice between long rests.
Ability Score Improvement
PHB p72
When you reach 14th level]
[block: you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats]
[block: you may instead take a feat.
Martial Archetype feature
PHB p72
At 15th level]
[block: you gain a feature granted by your Martial Archetype.
No Subclass Selected
Select a subclass to view its feature(s) here.
Ability Score Improvement
PHB p72
When you reach 16th level]
[block: you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats]
[block: you may instead take a feat.
Action Surge (two uses)
PHB p72
At 17th level]
[block: but only once on the same turn.
Indomitable (three uses)
PHB p72
At 17th level]
[block: you can use Indomitable three times between long rests.
Martial Archetype feature
PHB p72
At 18th level]
[block: you gain a feature granted by your Martial Archetype.
No Subclass Selected
Select a subclass to view its feature(s) here.
Ability Score Improvement
PHB p72
When you reach 19th level]
[block: you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats]
[block: you may instead take a feat.
Extra Attack (3)
PHB p72
At 20th level]
[block: you can attack four times whenever you take the Attack action on your turn.
]