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Lexis Zangara

4 Level (0/6500 XP for level-up) Entertainer Background Satyr Race / Species / Heritage CG Alignment
Bard
Level 3
Hit Dice: 3/3
1d8+2 Class 1
Barbarian
Level 1
Hit Dice: 1/1
1d12+2 Class 2

STR
16
+3
DEX
17
+3
CON
14
+2
INT
13
+1
WIS
10
+0
CHA
17
+3
26
Hit Points
+6
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
35
Speed (walk/run/fly)
12
Passive Perception
4 / 4
Bardic Inspiration
Spellcasting ...
+11 Attack mod
CHA Ability
+3 Abi Mod
27 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Jack of all Trades
+10 Strength
+10 Dexterity
+7 Constitution
+1 Intelligence
+0 Wisdom
+11 Charisma
saving throws
+5 Acrobatics DEX
+1 Animal Handling WIS
+2 Arcana INT
+5 Athletics STR
+4 Deception CHA
+3 History INT
+2 Insight WIS
+4 Intimidation CHA
+2 Investigation INT
skills
+1 Medicine WIS
+2 Nature INT
+2 Perception WIS
+7 Performance CHA
+7 Persuasion CHA
+2 Religion INT
+4 Sleight of Hand DEX
+4 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Longsword +8 STR 1d10+3 Slashing
 Versitile
Dagger +8 DEX 1d4+3 Piercing
 Thrown, Light
Head Ram +8 STR 1d4+3 Bludgeoning
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Presdidgitation 1 Action 10ft VS
 Notes:This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range: You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. You instantaneously light or snuff out a candle, a torch, or a small campfire. You instantaneously clean or soil an object no larger than 1 cubic foot. You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour. You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn. If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
Vicious Mockery 1 Round 60 Ft 1d4 V
 Notes:You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

Level 1 Spells 4 slots

NAME AB CAST RNG DUR DMG CMP #
Puppet 1 Action 120 ft V
 Notes:Your gesture forces one humanoid you can see within range to make a Constitution saving throw. On a failed save, the target must move up to its speed in a direction you choose. In addition, you can cause the target to drop whatever it is holding. This spell has no effect on a humanoid that is immune to being charmed.
Silvery Barbs 1 reaction, which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw 60ft V
 Notes:You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll. You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.
Thunderwave 1 Action Self (15-foot cube) 2d8 thunder damage VS
 Notes:A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet.
Cure Wounds 1 action Touch vs
 Notes:A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

Level 2 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Thunderwave 1 Action Self (15-foot cube) 2d8 thunder damage + VS
 Notes:A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet.
Cure Wounds 1 action Touch vs
 Notes:A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
Invisibillity 1 Action Touch Concentration VSM
 Notes:A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell ends for a target that attacks or casts a spell. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
Cloud of Daggers 1 Action 60ft Concetration 4d4 vsm
 Notes:You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it enters the spell’s area for the first time on a turn or starts its turn there.
Rage
Bardic Inspiration
Magic Resistance
Mirthful Leap
Song of Rest
Cutting Words
By Popular Demand

Features & Traits
Entertainer's Pack
Lyre
Leather Armor

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 15, Platinum: 0 Money
Light Armor
Medium Armor
Shields
Longswords
Rapiers
Simple Weapons
Hand Crossbow
Common and Sylvan

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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