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Boon

8 Level (0/48000 XP for level-up) Outlander Background Goliath Race / Species / Heritage Neutral good Alignment
Druid
Level 8
Hit Dice: 8/8
1d8+2 Class 1

STR
12
+1
DEX
10
+0
CON
14
+2
INT
15
+2
WIS
17
+3
CHA
8
-1
59
Hit Points
+0
Initiative (DEX)
12
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
16
Passive Perception
Spellcasting ...
+6 Attack mod
WIS Ability
+3 Abi Mod
14 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+1 Strength
+0 Dexterity
+2 Constitution
+5 Intelligence
+6 Wisdom
-1 Charisma
saving throws
+0 Acrobatics DEX
+6 Animal Handling WIS
+2 Arcana INT
+4 Athletics STR
-1 Deception CHA
+2 History INT
+3 Insight WIS
-1 Intimidation CHA
+2 Investigation INT
skills
+3 Medicine WIS
+5 Nature INT
+6 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+2 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+6 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Club of bonking +4 STR 0+1 bludgeoning
 Club of Bonking This club deals no damage. Whenever you land an attack with this weapon, the target must succeed a DC 12 Constitution save or be sent back 100ft and be stunned until the end of their next turn.
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Produce Flame 30 10 min 1d8 VS
 Notes:A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.
Mending 1 min Touch Instant
 Notes:This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.
Explorer's backpack, druidic focus, herbalism kit

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Languages: Druidic, Common
Proficiencies: Light armor, medium armor, shields
Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears

Languages & Proficiencies
Kind, Gentle, Sturdy
Circle of the moon

Personality Traits
Drink the Ley Line -
As a member of the Verdant Circle, you are familiar with the chaotic energy the Ley lines provide. You may drink from an exposed Ley Line, and roll wild magic twice, choosing one of the options that you prefer.

Stone’s Endurance -
You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.

Mountain Born -
You have resistance to cold damage. You’re also acclimated to high altitude, including elevations above 20,000 feet.

Combat Wild Shape -
When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.

Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.

Circle Forms -
The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1. You ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there.

Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.

Primal Strike
Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Warcaster -
You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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