+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+3 | Strength | |
+0 | Dexterity | |
+4 | Constitution | |
+1 | Intelligence | |
+4 | Wisdom | |
+7 | Charisma |
+0 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+1 | Arcana | INT | |
+9 | Athletics | STR | |
+4 | Deception | CHA | |
+1 | History | INT | |
+7 | Insight | WIS | |
+4 | Intimidation | CHA | |
+1 | Investigation | INT | |
+3 | Thieves' Tools | DEX | |
+7 | Disguise Kit | CHA |
+4 | Medicine | WIS | |
+1 | Nature | INT | |
+4 | Perception | WIS | |
+4 | Performance | CHA | |
+4 | Persuasion | CHA | |
+4 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+3 | Stealth | DEX | |
+1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Rapier +1 | +7 | STR | 1d8+3 | piercing | |
Finesse | |||||
Greatsword +1 | +7 | STR | 2d6+3 | slashing | |
Heavy, Two-handed | |||||
Warbow +1 | +7 | STR | 2d6+3 | piercing | |
Range 150/600, Heavy, Two-handed, Ammunition, Requirement; Strength 18 |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.