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Blair

7 Level (0/34000 XP for level-up) Folk Hero Background Shifter Race / Species / Heritage Neutral Alignment
Fighter
Level 2
Hit Dice: 2/2
1d10+2 Class 1
Rogue
Level 5
Hit Dice: 5/5
1d8+2 Class 2

STR
16
+3
DEX
20
+5
CON
15
+2
INT
11
+0
WIS
11
+0
CHA
10
+0
55
Hit Points
+5
Initiative (DEX)
18
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
10
Passive Perception
6 / 6
Psionic Energy
+6 Expertise Bonus
+3 Proficiency Bonus
+6 Strength
+8 Dexterity
+5 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+11 Acrobatics DEX
+0 Animal Handling WIS
+0 Arcana INT
+9 Athletics STR
+0 Deception CHA
+0 History INT
+0 Insight WIS
+3 Intimidation CHA
+0 Investigation INT
+8 Weaver's Tools DEX
+8 Thieves Tool DEX
+6 Smith's Tools STR
+6 Vehicles (Land) STR
skills
+0 Medicine WIS
+0 Nature INT
+0 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+0 Religion INT
+8 Sleight of Hand DEX
+11 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Shifting. As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to 2 x your proficiency bonus. You can shift a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Whenever you shift, you gain an additional benefit based on one of the following options (choose when you select this race):

Beasthide. You gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your Armor Class.

Longtooth. When you shift and as a bonus action on your other turns while shifted, you can use your elongated fangs to make an unarmed strike. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Swiftstride. While shifted, your walking speed increases by 10 feet. Additionally, you can move up to 10 feet as a reaction when a creature ends its turn within 5 feet of you. This reactive movement doesn’t provoke opportunity attacks.

Wildhunt. While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless you’re incapacitated.

Fighter
Fighting Style: Dueling
Second Wind
Action Surge
Tactical Mind


Rogue
Expertise: Athletics, Acrobatics
Sneak Attack (2d6)
Cunning Action
Soulknife: Psionic Power (d6)(Long Rest, 1 die as BA for Short), Psi-Bolstered Knack, Psychic Whispers (2, free the first time before LR), Psychic Blades

Armored stealth (Requires proficiency in Stealth)
Gain Expertise in Stealth
You ignore the stealth penalty for wearing heavy armor
+1 to Dexterity, to a max of 20

Resilient: +1 Dex & Dex Save Prof

Swift Stealth (Requires proficiency in Stealth)
Gain Expertise in Stealth
You can move as if you took the dash action while sneaking
While in combat you can use your cunning action feature to hide and dash in the same action.
+1 to Dexterity, up to 20 max

Features & Traits

  • 2 Bags of Money (200 Platinum Each)(Spent 150 Platinum) - 1 Given to Iridian

  • 1 Small Ornate Chest (Gave to Nyx)



Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 15, Platinum: 250 Money
Common, Celestial, Thieves' Cant

Languages & Proficiencies
27 years old, has beige hair short-medium in length. 170 lbs without her armor. Has light skinned "patches"/spots right on her cheek bones under her eyes. Normally uses Swiftstride making her chinchilla ears more pronounced and enlarging her tail a bit. Longtooth is tiger. Beasthide is bear. Wild hunt is owl.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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