+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+2 | Strength | |
+3 | Dexterity | |
+0 | Constitution | |
+0 | Intelligence | |
+7 | Wisdom | |
+4 | Charisma |
+3 | Acrobatics | DEX | |
+4 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+2 | Athletics | STR | |
+1 | Deception | CHA | |
+3 | History | INT | |
+7 | Insight | WIS | |
+1 | Intimidation | CHA | |
+0 | Investigation | INT |
+7 | Medicine | WIS | |
+0 | Nature | INT | |
+4 | Perception | WIS | |
+1 | Performance | CHA | |
+4 | Persuasion | CHA | |
+3 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+3 | Stealth | DEX | |
+4 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Mace | +5 | STR | 1d6+2 | Bludgeoning | |
Light Crossbow | +6 | DEX | 1d8+3 | Piercing | |
Range (80/320) |
FEATS
War Caster = (have advantage on concentration spell when you take damage, can perform the somatic component of spells even when you have weapons or a shield in one or both hands. a hostile creature's movement provokes an opportunity attack from you, can use reaction to cast a spell at the creature rather than making an opportunity attack. the spell must have a casting time of 1 action and must target only that creature.)
SPEACIAL FEATURES
Turn Undead: (as an action, present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WISDOM SAVING THROW. if the creature fails its saving throw it is turned for 1 minute or until it takes any damage. a turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. it also can't take reactions, for its action it can use only the dash action or try to escape from an effect that prevents it from moving. if there's nowhere to move, the creature can use the dodge action.)
Preserve Life = (as an action, present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. choose any creatures within 30 feet of you and divide those hit points among them. this feature can restore a creature to no more than half of its hit point maximum. you can't use this feature on an undead or a construct.)
LANGUAGES (Common, Elvish, Gnome, Dwarvish)
PROFENCIECIES (Light Armor, Medium Armor, Heavy Armor, Simple Weapons, Sheids)
DEITY: Chaunties (Goddess of Agriculture)
SYMBOL: A Blooming Rose Over Grain
DOMAIN: Life
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.