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Charles

1 Level (0/300 XP for level-up) Criminal Background Gorgon Race / Species / Heritage Neutral Alignment
Barbarian
Level 1
Hit Dice: 1/1
1d10+3 Class 1

STR
16
+3
DEX
14
+2
CON
16
+3
INT
8
-1
WIS
12
+1
CHA
8
-1
15
Hit Points
+2
Initiative (DEX)
10
Armor Class (AC)
+2
Prof. Bonus
40ft
Speed (walk/run/fly)
13
Passive Perception
3 / 3
Rage
+4 Expertise Bonus
+2 Proficiency Bonus
+5 Strength
+2 Dexterity
+5 Constitution
-1 Intelligence
+1 Wisdom
-1 Charisma
saving throws
+2 Acrobatics DEX
+1 Animal Handling WIS
-1 Arcana INT
+5 Athletics STR
+1 Deception CHA
-1 History INT
+1 Insight WIS
-1 Intimidation CHA
-1 Investigation INT
skills
+1 Medicine WIS
-1 Nature INT
+3 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
-1 Religion INT
+2 Sleight of Hand DEX
+4 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Greataxe +5 STR 1d12+3 Slashing
Attacks
Race Features

Natural Armor
You have tough, scaly skin. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor. Stacks with U. Armored Defense but, not doubling the Dex mod.


Snakes
The snakes on your head are natural weapons, which you can use to make unarmed strikes. If you hit with your snakes, you deal piercing damage equal to 1d4 + your Strength modifier, and your target must make a Constitution saving throw (DC 8 + your proficiency bonus + your CHA modifier). On a failed save, the target takes 1d4 poison damage and are poisoned.


Poison Immunity
You are immune to poison damage and the poisoned condition.


Petrifying Gaze
Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your CHA modifier) or become restrained until the end of your next turn. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra psychic damage to one target when you deal damage to it with an attack or a spell. The extra psychic damage equals your level. Once you use this trait, you can’t use it again until you finish a long rest.

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Faction Features!

Rite of Trailblazing
Gain Prof a Knightmare Armor(Power Armor/Plate Mail that you can rage or use class features in) based on your chosen Dream Eater or Void Shard. As a reaction you can change any bonus sources of damage or, your Weapon Damage based on the shard type

You gain Access to a Train and a Hotel Room in the Crossroads.

Class Features!

Rage
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

  • You have advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
  • You have resistance to bludgeoning, piercing, and slashing damage.

  • If you are able to cast spells, you can't cast them or concentrate on them while raging.

    Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

    Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.


    Unarmored Defense
    While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

    ----------
    Faction Features!

    Rite of Trailblazing
    Gain Prof a Knightmare Armor(Power Armor/Plate Mail that you can rage or use class features in) based on your chosen Dream Eater or Void Shard. As a reaction you can change any bonus sources of damage or, your Weapon Damage based on the shard type.

    You gain Access to a Train and a Hotel Room in the Crossroads.

    ----------
    Misc Features!

    Criminal Contact
    You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.


    Features & Traits
    Greataxe
    x2 Handaxe
    x4 Javelin
    Crowbar
    Explorer's Pack

    Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 15, Platinum: 0 Money
    Armor: Light armor, medium armor, shields
    Weapons: Simple weapons, martial weapons
    Tools: Dice Set and Thieve's Tools
    Saving Throws: Strength, Constitution
    Skills: Athletics, Perception, Deception, and Stealth
    Language: Common and Latinial

    Languages & Proficiencies


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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    Fizzy Biscuit.

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