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Bliss

1 Level (0/300 XP for level-up) Haunted One Background Changeling Race / Species / Heritage Chaotic Neutral Alignment
Rogue
Level 1
Hit Dice: 1/1
1d8+2 Class 1

STR
10
+0
DEX
18
+4
CON
14
+2
INT
12
+1
WIS
14
+2
CHA
16
+3
10
Hit Points
+4
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
14
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+6 Dexterity
+2 Constitution
+3 Intelligence
+2 Wisdom
+3 Charisma
saving throws
+4 Acrobatics DEX
+2 Animal Handling WIS
+1 Arcana INT
+0 Athletics STR
+7 Deception CHA
+1 History INT
+6 Insight WIS
+3 Intimidation CHA
+3 Investigation INT
skills
+2 Medicine WIS
+1 Nature INT
+4 Perception WIS
+3 Performance CHA
+5 Persuasion CHA
+1 Religion INT
+6 Sleight of Hand DEX
+6 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Shortbow +4 DEX 1d6+4 Piercing
 Ammunition, Range (80/320), Two-Handed
Shortsword +4 DEX 1d6+4 Piercing
 Finesse, Light
Dagger +4 DEX 1d4+4 Piercing
 Finesse, Light, Thrown (range 20/60)
Attacks
Shapechanger
As an action, you can transform your appearance or revert to your natural form. You can’t duplicate the appearance of a creature you’ve never seen, and you revert to your natural form if you die.

You decide what you look like, including your height, weight, facial features, the sound of your voice, coloration, hair length, sex, and any other distinguishing characteristics. You can make yourself appear as a member of another race, though none of your game statistics change. You also can’t appear as a creature of a different size than you, and your basic shape stays the same; if you’re bipedal, you can’t use this trait to become quadrupedal, for instance. Your clothing and other equipment don’t change in appearance, size, or shape to match your new form, requiring you to keep a few extra outfits on hand to make the most compelling disguise possible.

Heart of Darkness
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.

Sneak Attack
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

Thieves' Cant
During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

Features & Traits
Shortsword, shortbow and quiver of 20 arrows, dungeoneer's pack, monster hunter's pack, Leather armor, two daggers, and thieves' tools

Equipment Copper: 0, Silver: 1, Electrum: 0, Gold: 0, Platinum: 0 Money
Languages
Common, Marquesian, Sylvan, Elvish, Infernal, Thieves Cant

Weapons
Simple weapons, hand crossbows, longswords, rapiers, shortswords

Armor
Light Armor

Tools
Thieves' tools

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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