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Canan

1 Level (0/300 XP for level-up) City Watch Background Tortle Race / Species / Heritage N/C Alignment
Gunslinger
Level 1
Hit Dice: 1/1
1d8+3 Class 1

STR
14
+2
DEX
16
+3
CON
16
+3
INT
8
-1
WIS
10
+0
CHA
10
+0
11
Hit Points
+3
Initiative (DEX)
10
Armor Class (AC)
+2
Prof. Bonus
30ft/30ft Swim
Speed (walk/run/fly)
10
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+2 Strength
+5 Dexterity
+3 Constitution
-1 Intelligence
+0 Wisdom
+2 Charisma
saving throws
+5 Acrobatics DEX
+2 Animal Handling WIS
-1 Arcana INT
+4 Athletics STR
+0 Deception CHA
-1 History INT
+2 Insight WIS
+0 Intimidation CHA
-1 Investigation INT
skills
+0 Medicine WIS
-1 Nature INT
+0 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
-1 Religion INT
+5 Sleight of Hand DEX
+5 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks
Claws. You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Hold Breath. You can hold your breath for up to 1 hour.

Natural Armor. Your shell provides you a base AC of 17 (your Dexterity modifier doesn't affect this number). You can't wear light, medium, or heavy armor, but if you are using a shield, you can apply the shield's bonus as normal.

Nature's Intuition. Thanks to your mystical connection to nature, you gain proficiency with one of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.

Shell Defense. You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to your AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can't increase, you have disadvantage on Dexterity saving throws, you can't take reactions, and the only action you can take is a bonus action to emerge from your shell.

Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

Fighting Style:
Shotgunner
VSS p92
When you hit with a ranged weapon attack using a firearm that has the Scatter property, you can reroll the lowest damage die, and you must use the new roll, even if the new roll is worse than the original.

Level 1: Quick Draw
VSS p93
Gunslingers have twitch reflexes and can pull a gun in the blink of an eye. You have advantage on initiative rolls. Additionally, you can draw or stow up to two weapons when you roll initiative and whenever you take an action on your turn.


Features & Traits
Leather Armor
Handgun
Sin Double-Barrel Shotgun
dungeoneer's Pack
30 Shells
20 Handguns
Dice
Horn
Manacles


Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 10, Platinum: 0 Money
Saving Throw Proficiencies: Dexterity, Charisma
Skill Proficiencies:The ones I checked on my sheet
Weapon Proficiencies: Simple weapons, simple firearms, and martial firearms
Tool Proficiencies: Dice
Armor Training: Light armor
Language: Aquan, Common, Rominese, Abyssal, Infernal, and Ariabel

Languages & Proficiencies
Faction: Nine Hells

Personality Traits


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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