Remove these ads. Join the Worldbuilders Guild

Deep Magic Volume 2 (p.227)

Storm Mote

0-level (Cantrip) Conjuration

Casting Time: 1 bonus action
Range/Area: 30ft.
Components: Verbal
Duration: 1 minute
Damage/Effect: Control
You create a Tiny mote of stormy magic next to a creature you can see within range. The mote is immune to damage and can’t be attacked. The next time a target makes an attack roll against you, it has disadvantage on the attack as the mote by it sparks and thunders, distracting the target. That mote then disappears. You can have only one instance of this spell active at a time. If you cast it again while the previous spell is still active, that spell ends.    The spell creates one additional mote when you reach 5th level (two motes), 11th level (three motes), and 17th level (four motes). The motes can all hover by one target or each can hover by a different target, provided all targets are within range. When all motes have disappeared, the spell ends.
Available for: Cleric, Druid

Created by

tokranepo.

Statblock Type

Spell

Link/Embed