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Deep Magic Volume 2 (p.230)

Thresh the Battlefield

6-level Conjuration

Casting Time: 1 action
Range/Area: Self (60 ft. cone)
Components: Verbal, Somatic, Material
Materials: wheat dipped in giant's blood
Duration: Instant
Attack/Save: DEX Save
Damage/Effect: Slashing
You create a magical threshing blade that spins and grows as it flies out from you. Each creature in a 60-foot cone must make a Dexterity saving throw. On a failed save, a creature takes 6d10 slashing damage and is lacerated for 1 minute. On a successful save, a creature takes half the damage and isn’t lacerated. A lacerated creature takes 1d10 slashing damage at the start of each of its turns and can’t regain hit points until the laceration ends.    At the end of each of its turns, a lacerated creature can make a Constitution saving throw. On a success, the laceration ends. Alternatively, a creature can take an action to stanch the laceration with a successful Wisdom (Medicine) check against your spell save DC.
At higher levels: When you cast this spell using a spell slot of 7th level or higher, the damage (both initial and later) increases by 1d10 for each slot level above 6th.
Available for: Cleric, Druid

Created by

tokranepo.

Statblock Type

Spell

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