Deep Magic Volume 1
Prismatic Ray
5-level Evocation
Casting Time: 1 action
Range/Area: 100ft.
Components: Verbal, Somatic
Duration: Instant
Attack/Save: Ranged Spell Attack
Damage/Effect: Damage
A ray of shifting color springs from your hand. Make a ranged spell attack against a single creature you can see within range. The ray’s effect and the saving throw that applies to it depend on which color is dominant when the beam strikes its target, determined by rolling a d8.
d8 | Ray Color |
1 | Red: 8d10 fire damage, Dexterity save |
2 | Orange: 8d10 acid damage, Dexterity save |
3 | Yellow: 8d10 lightning damage, Dexterity save |
4 | Green: Target poisoned, Constitution save |
5 | Blue: Target deafened, Constitution save |
6 | Indigo: Target frightened, Wisdom save |
7 | Violet: Target stunned, Constitution save |
8 | Shifting ray: Target blinded, Constitution save |
A target takes half as much damage on a successful Dexterity saving throw. A successful Constitution or Wisdom saving throw negates the effect of a ray that inflicts a condition on the target; on a failed save, the target is affected for 5 rounds or until the effect is negated. If the result of your attack roll is a critical hit, you can choose the color of the beam that hits the target, but the attack does not deal additional damage.
Available for: Sorcerer, Wizard