Remove these ads. Join the Worldbuilders Guild

Deep Magic Volume 1

Prismatic Ray

5-level Evocation

Casting Time: 1 action
Range/Area: 100ft.
Components: Verbal, Somatic
Duration: Instant
Attack/Save: Ranged Spell Attack
Damage/Effect: Damage
A ray of shifting color springs from your hand. Make a ranged spell attack against a single creature you can see within range. The ray’s effect and the saving throw that applies to it depend on which color is dominant when the beam strikes its target, determined by rolling a d8.
d8Ray Color
1Red: 8d10 fire damage, Dexterity save
2Orange: 8d10 acid damage, Dexterity save
3Yellow: 8d10 lightning damage, Dexterity save
4Green: Target poisoned, Constitution save
5Blue: Target deafened, Constitution save
6Indigo: Target frightened, Wisdom save
7Violet: Target stunned, Constitution save
8Shifting ray: Target blinded, Constitution save
A target takes half as much damage on a successful Dexterity saving throw. A successful Constitution or Wisdom saving throw negates the effect of a ray that inflicts a condition on the target; on a failed save, the target is affected for 5 rounds or until the effect is negated. If the result of your attack roll is a critical hit, you can choose the color of the beam that hits the target, but the attack does not deal additional damage.
Available for: Sorcerer, Wizard

Created by

tokranepo.

Statblock Type

Spell

Link/Embed