Homebrew
2-level Necromancy
Ritual - does not require spell slot, takes 10 minutes longerYou attempt to ensorcell a creature with wicked magic, altering their form to a monstrous degree. A targeted creature within range must succeed on a Constitution saving throw or be affected by the spell. Roll once on the table to determine how the creature is transformed, affecting them for 1 hour. If you succeed on a DC 15 Intelligence, Wisdom, or Charisma (Arcana) check, you may choose the effect instead. A creature may also willingly submit to being Fleshwarped, and the caster may also target themselves if they wish. This is a curse, and may be ended early with "Remove Curse", granting them immunity to this spell for 24 hours. A creature cannot be affected by multiple castings of Fleshwarping simultaneously - the latest casting effect overwrites the previous should they overlap.
At Higher Levels. Using a 4th, 6th, or 8th level spell slot increases the time of the curse to 8 hours, 48 hours, or indefinitely, respectively. You also roll one, two, or three extra effects, respectively.
Fleshwarp | |
---|---|
d100 | Effect |
01-05 | The color of the target's hair, eyes, and skin becomes blue, red, yellow, or patterned. |
06-10 | The target's eyes push out of its head at the end of stalks. The target has disadvantage on ability checks that rely on sight. |
11-15 | The target's hands grow claws, which can be used as daggers. |
16-20 | One of the target's legs grows longer than the other, reducing its walking speed by 10 feet. |
21-25 | The target's eyes become beacons, filling a 15-foot cone with dim light when they are open. |
26-30 | A pair of wings, either feathered or leathery, sprout from the target's back, granting it a flying speed of 30 feet. |
31-35 | The target's ears tear free from its head and scurry away; the target is deafened. |
36-40 | Two of the target's teeth turn into tusks. |
41-45 | The target's skin becomes scabby, granting it a +1 bonus to AC but reducing its Charisma by 2 (to a minimum of 1). |
46-50 | The target's arms and legs switch places, preventing the target from moving unless it crawls. |
51-55 | The target's arms become tentacles with fingers on the ends, increasing its reach by 5 feet. |
56-60 | The target's legs grow incredibly long and springy, increasing its walking speed by 10 feet. |
61-65 | The target grows a whiplike tail, which it can use as a whip. |
66-70 | The target's eyes turn black, and it gains darkvision out to a range of 120 feet. |
71-75 | The target swells, tripling its weight. |
76-80 | The target becomes thin and skeletal, halving its weight. |
81-85 | The target's head doubles in size. |
86-90 | The target's ears become wings, giving it a flying speed of 5 feet. |
91-95 | The target's body becomes unusually brittle, causing the target to have vulnerability to non-magical bludgeoning, piercing, or slashing damage. |
96-00 | The target grows another head, causing it to have advantage on saving throws against being charmed, frightened, or stunned. |
At Higher Levels. Using a 4th, 6th, or 8th level spell slot increases the time of the curse to 8 hours, 48 hours, or indefinitely, respectively. You also roll one, two, or three extra effects, respectively.