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Noctiomantic Conversion

1-level Transmutation

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 Bonus Action
Range/Area: Self
Components: Verbal, Somatic
Duration: Concentration, 1 Minute

As a Type of Magic that Rellys one Once Surrounding to Properly Function Noctiomancy has its Obvious Weaknesses, to Mitigate this You have the Power to Convert States of Illumination into others. When casting the Spell You can choose one of the Following effects, you can change the effect as a Bonus action on Subsequent Turns as long as you are still concentrating on the spell:

  • Umbral Shroud. You create Veils of Incorporeal Empty Night sky Slowly Drifting Around you, While active you count as if you were standing in an area of Darkness. Furthermore it Whenever you make a Stealth Check while This Effect lasts you can add 1d4 to the Total Rolled as the Shadows Drifting around you do their Best to Conceal you.
  • Luminous Shine. You create Floating Constellations of Brightly Lit Stars around you, While active you count as if you were standing in an area of Bright Light For the Purposes of Other Noctiomancy Spells. You also Sheed Bright Light in a 5 foot radius Around you and Dim light in another 10 foot radius past that.

When Casting another Noctiomancy Spell you need to Concentrate on this spell Ends as Normal but its effects still Linger around the Spell cast allowing to activate Catalyst effects on Other Spells as long as they last, When Concentration on the New spell ends the effect vanishes with it. This Spell also Allows to cast another spell on the Same Turn it was cast on.


Created by

Ossas.

Statblock Type

Spell

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