Deep Magic Volume 1
Star's Heart
9-level Transmutation
Casting Time: 1 action
Range/Area: 50ft.
Components: Verbal, Somatic, Material
Materials: an ioun stone
Duration: 1 minute
Attack/Save: STR Save
Damage/Effect: Bludgeoning
This spell increases gravity tenfold in a 50-foot radius centered on you. Each creature in the area other than you drops whatever it’s holding, falls
prone, becomes
incapacitated, and can’t move. If a solid object (such as the ground) is encountered when a flying or levitating creature falls, the creature takes three times the normal falling damage. Any creature except you that enters the area or starts its turn there must make a successful Strength saving throw or fall
prone and become
incapacitated and unable to move. A creature that starts its turn
prone and
incapacitated makes a Strength saving throw. On a failed save, the creature takes 8d6 bludgeoning damage; on a successful save, it takes 4d6 bludgeoning damage, it’s no longer
incapacitated, and it can move at half speed. All ranged weapon attacks inside the area have a normal range of 5 feet and a maximum range of 10 feet. The same applies to spells that create missiles that have mass, such as flaming sphere. A creature under the influence of a
Freedom of Movement spell or comparable magic has advantage on the Strength saving throws required by this spell, and its speed isn’t reduced once it recovers from being
incapacitated.
Available for: Sorcerer, Wizard with Illumination Specialization