Remove these ads. Join the Worldbuilders Guild

Neoros Intas

1 Level (0/300 XP for level-up) Acolyte Background Satyr Race / Species / Heritage Neutral Good Alignment
Druid
Level 1
Hit Dice: 1/1
1d8+2 Class 1

STR
14
+2
DEX
15
+2
CON
15
+2
INT
14
+2
WIS
18
+4
CHA
15
+2
23
Hit Points
+2
Initiative (DEX)
22
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
16
Passive Perception
Spellcasting ...
+10 Attack mod
WIS Ability
+4 Abi Mod
28 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+2 Strength
+2 Dexterity
+4 Constitution
+2 Intelligence
+6 Wisdom
+2 Charisma
saving throws
+2 Acrobatics DEX
+4 Animal Handling WIS
+4 Arcana INT
+2 Athletics STR
+2 Deception CHA
+2 History INT
+4 Insight WIS
+2 Intimidation CHA
+2 Investigation INT
skills
+4 Medicine WIS
+2 Nature INT
+6 Perception WIS
+2 Performance CHA
+2 Persuasion CHA
+2 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +2 DEX 1d4+2 Piercing
 Finesse, Light, Range, Thrown (20/60)
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Shape Water 1 Action 30 ft Instantaneous
 Notes:You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage. You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour. You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour. You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour. If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
Control Flames 1 Action 60 ft Instantaenous
 Notes:You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location. You instantaneously extinguish the flames within the cube. You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour. You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour. If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Level 1 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Speak with Animals 1 Action Self 10 Minutes VS
 Notes:For the duration, you can comprehend and verbally communicate with Beasts, and you can use any of the Influence action’s skill options with them. Most Beasts have little to say about topics that don’t pertain to survival or companionship, but at minimum, a Beast can give you information about nearby locations and monsters, including whatever it has perceived within the past day.
Entangle 1 Action 90 ft 1 Minute STR Save VS
 Notes:Grasping plants sprout from the ground in a 20-foot square within range. For the duration, these plants turn the ground in the area into Difficult Terrain. They disappear when the spell ends. Each creature (other than you) in the area when you cast the spell must succeed on a Strength saving throw or have the Restrained condition until the spell ends. A Restrained creature can take an action to make a Strength (Athletics) check against your spell save DC. On a success, it frees itself from the grasping plants and is no longer Restrained by them.
Studded Leather Armour
Explorers pack
Druidic focus
Thorn Crown (holy symbol)
Prayer book
5 Sticks of incense
Vestments
Common clothes

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 15, Platinum: 0 Money
Common
Druidic
Dwarvish
Celestial

Languages & Proficiencies
I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world.

Personality Traits
Charity. I always try to help those in need, no matter what the personal cost. (Good)

Ideals
I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.

Bonds
Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

impawssible.

Statblock Type

Character Sheet (latest)

Link/Embed