+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+3 | Strength | |
+1 | Dexterity | |
+4 | Constitution | |
+0 | Intelligence | |
+2 | Wisdom | |
+6 | Charisma |
+1 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+3 | Athletics | STR | |
+4 | Deception | CHA | |
+0 | History | INT | |
+2 | Insight | WIS | |
+6 | Intimidation | CHA | |
+0 | Investigation | INT |
+0 | Medicine | WIS | |
+0 | Nature | INT | |
+0 | Perception | WIS | |
+4 | Performance | CHA | |
+6 | Persuasion | CHA | |
+2 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
+0 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Longsword | +5 | STR | 1d8+3 | Slashing | |
Versatile, Sap | |||||
Javelin | +5 | STR | 1d6+3 | Piercing | |
Thrown, Slow | |||||
Pistol | +6 | STR | 1d10+3 | Piercing | |
Ammunition (Firearms), Range, Loading, Vex, (Range: 30ft-90ft Disadvantaged) | |||||
Lance of Storms | +5 | STR | 1d10+1d4+3 | Piercing | |
The owner of this weapon can summon it by extending their hand and saying “Return.” This can only be done within 10 feet and as a bonus action. |
Gift of the gem dragon (+1 Cha, 2d8 force reaction on taking damage within 10 feet, DC equals 8 + your proficiency bonus + Cha modifier)
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
You can move across difficult terrain without expending extra movement if you are using your walking speed on the ground or a floor.
Earth walk: You can cast the Pass without Trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
Close Quarters Shooter (UA). When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. You have a +1 bonus to attack rolls on ranged attacks.
Shield, Chain Mail, Longsword, Javelin, Pistol, Signet Ring, Backpack, Rations, Robe, Blanket, Tinderbox, Lamp, Holy Water, Iridescent Needle
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.