A amorphous creature wearing a painted wooden mask and a long black robe.
MOD | SAVE | ||
---|---|---|---|
STR | 14 | +2 | +2 |
DEX | 22 | +6 | +10 |
CON | 16 | +3 | +3 |
MOD | SAVE | ||
INT | 18 | +4 | +8 |
WIS | 11 | +0 | +0 |
CHA | 10 | +0 | +0 |
Makes one attack or casts a spell.
Glaive. Attack twice. 1d20+10 , on hit 1d10+6 Slashing damage, Can add Infection on hit.
Sneak Attack. Add 6d6 damage to the attack when you have advantage. Can do 5d6 instead and use a Trip or Withdraw action.
Trip. The creature must make a Dexterity Saving Throw DC18 or fall Prone.
Withdraw. The Mask of Ulric moves 20ft without taking an opportunity attack.
Cast one of the following spells. Level 7 spell caster, Spell Attack +8, Save DC16.
Cast at will. chill touch, minor illusion
Cast thrice a day. misty step, invisibility, arcane lock, knock
Cast twice a day. blink, dispel magic, haste, vampiric touch
Cast once per day. greater invisibility
Plasmoid Infection. Add Infection to a weapon attack. Constitution Saving Throw DC16, on failure the creature takes 3d6 Poison damage and becomes Poisoned.
Cunning action. The Mask takes the Dash, Disengage, or Hide action.
Steady Aim. Use a Bonus Action to give yourself Advantage on the attack. Can only use if you haven't moved and your speed becomes 0.
Parry. Add +2 to AC when deflecting an attack.
Counterspell. Twice per long rest, counter a spell. The creature must make a Constitution Save of DC16.
Shield. Thrice per long rest, +5 AC until the start of your next turn.