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Homebrew

Imp

Tiny fiend (demon),
Armor Class:
Hit Points: 18 (4d4 + 8) 4d4+8
Speed: 30 ft

STR

6 -2

DEX

16 +3

CON

14 +2

INT

12 +1

WIS

10 +0

CHA

14 +2

Saving Throws: +5, Cha +4
Skills:

Avoidance.

The imp takes half damage from effects that allow it to make a Dexterity saving throw to take only half damage, and no damage on a successful save.  

Devoted Minion.

The imp shares its master's initiative and obeys verbal commands. If not commanded, it takes the Dodge action.
Damage Resistances: cold, fire; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities: poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: understands Eredun and Common (via telepathy with master up to 120 ft.)
Proficiency Bonus: +2

Actions

Firebolt. Ranged Spell Attack: +5 to hit, range 60 ft., one target. (2d6 + 2) fire damage.   Flee (Recharge 5–6). The imp turns invisible and teleports up to 60 feet to an unoccupied space it can see. This ability recharges on a short or long rest if not used in combat.   Singe Magic (1/day). The imp targets one creature within 30 feet. That creature may immediately make a new saving throw to end one magical effect currently afflicting it (as if dispel magic were cast at 2nd level, affecting only one ongoing spell effect).


Created by

DrunkenDrago.

Statblock Type

Monster

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