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Epistle

15 Level (0/195000 XP for level-up) Urban bounty hunter Background Young Silver Dragon Race / Species / Heritage Lawful Good Alignment
Sorceror
Level 9
Hit Dice: 9/9
1d6+6 Class 1
Cleric
Level 1
Hit Dice: 1/1
1d8+6 Class 2
Barbarian
Level 5
Hit Dice: 5/5
1d12+6 Class 3

STR
24
+7
DEX
10
+0
CON
22
+6
INT
20
+5
WIS
15
+2
CHA
28
+9
180
Hit Points
+0
Initiative (DEX)
24
Armor Class (AC)
+5
Prof. Bonus
50ft/90ft
Speed (walk/run/fly)
17
Passive Perception
+10 Expertise Bonus
+5 Proficiency Bonus
+7 Strength
+5 Dexterity
+11 Constitution
+5 Intelligence
+7 Wisdom
+14 Charisma
saving throws
+0 Acrobatics DEX
+2 Animal Handling WIS
+10 Arcana INT
+12 Athletics STR
+9 Deception CHA
+5 History INT
+7 Insight WIS
+9 Intimidation CHA
+5 Investigation INT
skills
+2 Medicine WIS
+5 Nature INT
+12 Perception WIS
+9 Performance CHA
+14 Persuasion CHA
+5 Religion INT
+0 Sleight of Hand DEX
+5 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Bite +12 STR 2d10+7 piercing
 10ft reach
Claw +12 STR 2d6+7 slashing
Shoulder Cannon +10 INT 6d8+5 piercing
 Pierces cover, enemies, and walls.
Spell Attacks +16 CHA
Attacks
Spellcasting:

Sorceror: (DC24)
Cantrip:
Firebolt
Ray of Frost
Shocking Grasp
Mage hand
True Strike
Create Bonfire
1st:
Shield
Cure wounds
2nd:
Knock
Enlarge/Reduce
3rd:
Counterspell
Haste
Hypnotic Pattern
Fireball
4th:
Wall of Fire
Polymorph
Dimension Door
5th:
Summon Draconic Spirit
Epistle's Claw (Bigby Hand)

Cleric: (DC 17)
Domain (1st)
Faerie Fire
Sleep
Cantrips:
Guidance
Spare the Dying
Mending
Prepared (3 total)
Healing Word (1)
Revivify (3)
Tongues (3)

Features & Traits
Shoulder-mount railcannon: 6d8 piercing damage, pierces walls, cover, and enemies.
Dragonpack.
2067 gold, 2506 silver, 6 copper.
600gp diamonds (spellcasting component).
+2 brightstaff.
Pearly rock from asmodel reward orb
Bag of Holding FULL of 500lbs of bottled finest Vulperan wine.
Long Rest Slurpy Drink Thing.

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Racial:
Passive:
Large size. (19in. knotted+barbed penis)
Natural armor AC 18.
Cold immunity.
30ft blindsight, 120ft darkvision (overriden to 300 by Cleric)
Active:
Breath Weapons (recharge 5-6), 30ft cone, DC 24 Con save. Cold: 12d8, save for half. Paralyzing: 1 minute, save at end of each turn.
Multiattack - action: one bite, two claws.

Barbarian:
Unarmored defence - 18+con
3 rage charges - bonus action - 1 minute. +2 str damage when raging
Reckless attack - when making first attack of a turn, may take advantage for str attacks, but advantage for attacks targeting me until next turn.
Extra attack
fast movement - +10 feet
lvl4 ASI (spent)
Subclass
Cast Beast Sense and Speak with Animals as rituals
Bear totem - resistant to all damage but Psychic when raging

Sorceror - Spell Save DC 24
Metamagic: Transmute spell, quickened spell.
Lvl4 ASI (?)(spent)
Lvl 8 Elemental Adept: Spells ignore resistance to cold damge All 1's may be treated as 2's for spell's cold damage
Draconic bloodline
+1 HP per sorceror level
Add Charisma mod to one damage roll per cold spell
CHA checks interacting with dragons get double proficiency

Cleric - Spell Save DC 17
300ft darkvision. Once per long rest, share with willing creatures I can see within 10ft for one hour
vigilant blessing - initiative advantage on 1 creature at a time with an action


Boons
Resilient. Once a day, when brought to or below 0 hit points, you may roll a con save, DC 15. If you succeed, you are brought back to 1 hp, and may retain consciousness for 5 minutes if not brought below 0 hp once more. After being brought below 0 hp again, or passing five minutes, you become unconscious and take a point of exhaustion.
Lichbane. After using a spell (does not have to do damage), your next MELEE physical attack is enhanced with one of the following effects:
Truestrike: Your teeth and claws glow blue. If your next attack hits, deal true damage equal to half of the physical damage (slashing, piercing, or bludgeoning). Add a point of Lichbane for 1 day.
Pindown: Your horns glow purple. If your next attack hits, stun the opponent for one round. Roll 1d20 (DC 18) if you succeed, opponent must roll for an injury. Add a point of Lichbane for 1 day.
Lichbane: Your eyes glow brilliant fiery white. If your next attack hits, gain a point of Lichbane for 1 day and add 1d4 radiant damage to your attack for every point of Lichbane.
Become lvl 15 and gain a feat: Mage Slayer - opportunity attack on creatures casting a spell within 5ft. Advantage on saves against spells within 5ft. Disadvantage on concerntration checks from my damage.

Magic items
Charm of protection against necrotic (resistance vs necrotic)
+2 Magic Brightstaff. 3/day answers a truth the caster seeks in some manner. Various outputs, never direct answers. (DM discretion heavy) Can freely cast light on inanimate objects.
Earling in left ear fin - onyx focus and (empty mounting for diamond)

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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