Racial:
Passive:
Large size. (19in. knotted+barbed penis)
Natural armor AC 18.
Cold immunity.
30ft blindsight, 120ft darkvision (overriden to 300 by Cleric)
Active:
Breath Weapons (recharge 5-6), 30ft cone, DC 24 Con save. Cold: 12d8, save for half. Paralyzing: 1 minute, save at end of each turn.
Multiattack - action: one bite, two claws.
Barbarian:
Unarmored defence - 18+con
3 rage charges - bonus action - 1 minute. +2 str damage when raging
Reckless attack - when making first attack of a turn, may take advantage for str attacks, but advantage for attacks targeting me until next turn.
Extra attack
fast movement - +10 feet
lvl4 ASI (spent)
Subclass
Cast Beast Sense and Speak with Animals as rituals
Bear totem - resistant to all damage but Psychic when raging
Sorceror - Spell Save DC 24
Metamagic: Transmute spell, quickened spell.
Lvl4 ASI (?)(spent)
Lvl 8 Elemental Adept: Spells ignore resistance to cold damge All 1's may be treated as 2's for spell's cold damage
Draconic bloodline
+1 HP per sorceror level
Add Charisma mod to one damage roll per cold spell
CHA checks interacting with dragons get double proficiency
Cleric - Spell Save DC 17
300ft darkvision. Once per long rest, share with willing creatures I can see within 10ft for one hour
vigilant blessing - initiative advantage on 1 creature at a time with an action
Boons
Resilient. Once a day, when brought to or below 0 hit points, you may roll a con save, DC 15. If you succeed, you are brought back to 1 hp, and may retain consciousness for 5 minutes if not brought below 0 hp once more. After being brought below 0 hp again, or passing five minutes, you become unconscious and take a point of exhaustion.
Lichbane. After using a spell (does not have to do damage), your next MELEE physical attack is enhanced with one of the following effects:
Truestrike: Your teeth and claws glow blue. If your next attack hits, deal true damage equal to half of the physical damage (slashing, piercing, or bludgeoning). Add a point of Lichbane for 1 day.
Pindown: Your horns glow purple. If your next attack hits, stun the opponent for one round. Roll 1d20 (DC 18) if you succeed, opponent must roll for an injury. Add a point of Lichbane for 1 day.
Lichbane: Your eyes glow brilliant fiery white. If your next attack hits, gain a point of Lichbane for 1 day and add 1d4 radiant damage to your attack for every point of Lichbane.
Become lvl 15 and gain a feat: Mage Slayer - opportunity attack on creatures casting a spell within 5ft. Advantage on saves against spells within 5ft. Disadvantage on concerntration checks from my damage.
Magic items
Charm of protection against necrotic (resistance vs necrotic)
+2 Magic Brightstaff. 3/day answers a truth the caster seeks in some manner. Various outputs, never direct answers. (DM discretion heavy) Can freely cast light on inanimate objects.
Earling in left ear fin - onyx focus and (empty mounting for diamond)
Notes