MOD | SAVE | ||
---|---|---|---|
STR | 19 | +4 | +4 |
DEX | 15 | +2 | +5 |
CON | 16 | +3 | +6 |
MOD | SAVE | ||
INT | 14 | +2 | +2 |
WIS | 13 | +1 | +4 |
CHA | 17 | +3 | +3 |
Blood Frenzy. The sahuagin has Advantage on attack rolls against any creaturethat doesn’t have all its Hit Points. Limited Amphibiousness. The sahuagin can breathe air and water, but it mustbe submerged at least once every 4 hours to avoid suffocating outside water. Shark Telepathy. The sahuagin can magically control sharks within 120 feet ofitself, using a special telepathy.
Multiattack. The sahuagin makes three Trident attacks. Trident. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 ( 2d8+4 ) Piercing damage
Fiendish Blood. Trigger: The sahuagin takes Piercing or Slashing damage.
Response—Constitution Saving Throw: DC 14, each creature of the sahuagin’schoice in a 5-foot Emanation
originating from the sahuagin.
Failure: 10 ( 3d6 )Acid damage, and the target is cursed until it finishes a Short or Long Rest.While cursed, the target can’t benefi t from the Invisible condition, its Speeddecreases by 10 feet, and all Fiends within 120 feet of the target can sense its location regardless of interposing obstacles.