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GH

Skinweaver CR: 3

Large aberration,
Armor Class: 17 (natural & tailored leather)
Hit Points: 68 ( 8d10+24 )
Speed: 30 ft , climb: 15 ft

STR

12 +1

DEX

14 +2

CON

16 +3

INT

14 +2

WIS

13 +1

CHA

18 +4

Skills: Stealth +5
Damage Resistances: Fire
Senses: darkvision 60 ft.
Challenge Rating: 3
Proficiency Bonus: 2

Supernaturally Sharp. Skinweaver’s tanning knives overcome slashing damage resistance (though not immunity).
Shocking Visage. Any humanoid that starts its turn within 30 feet of the skinweaver and can see it must make a DC 11 Wisdom saving throw. On a failed save, the creature is Frightened until the end of the creature’s next turn). Whether a creature succeeds or fails, it cannot be affected by this ability again until it loses sight of the skinweaver (as when the skinweaver moves behind total cover or successfully hides).

Actions

Multiattack. The skinweaver makes two tanning knife attacks or one tanning knife and one web whip attack.
Tanning Knife. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2d8+2 slashing damage.
Web Whip. Ranged Weapon Attack: +4 to hit, reach 25 ft., one target. Hit: 2d4+2 piercing damage, and the target is pulled up to 20 feet toward the skinweaver.
Web Net (Recharge 5–6). Ranged Weapon Attack: +4 to hit, range 30/60 ft., one creature. Hit: The target is Restrained by leathery webbing. As an action, the restrained target can attempt a DC 13 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 10; vulnerability to slashing damage; immunity to bludgeoning, poison, and psychic damage).

DC 10 Intelligence (Arcana): A skinweaver is resistant to fire damage because of its leathery skin and armor. DC 15 Intelligence (History): A skinweaver’s terrifying appearance can scare an opponent multiple times in the same fight.

Created by

OmeWillem.

Statblock Type

Monster

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