World of Aloth
Weapon
Legendary Requires attunement by a blood hunter
Finesse, Magical, Reach
This whip is made from the spine of a slain vampire and later forged into a viscous weapon by the venthir Aurhak. The weapon drains its victims to sustain its wielder.
You have a +1 bonus to attack and damage rolls made with this magic weapon. This bonus increases to +3 when you have five charges in the whip.
Sustained by Blood: When you activate your crimson with the Scarlet Scourge, you take two additional dice worth of damage, and your hit point maximum is reduced by an amount equal to the number of hit points lost to your crimson rite. The reduction lasts until you finish a short or long rest. You gain an additional hemocraft die on your attacks while crimson rite is active.
Crimson Drain. When you hit a creature with this weapon, you can choose to expend one charge to siphon some of the creature’s health. When you do so, you deal an additional 3d6 necrotic damage to the target, and you regain hit points equal to the damage dealt. The whip can hold up to five charges and you regain one charge per long rest or whenever you kill a creature with the whip.
Crimson Storm. You expand five charges to whip up a storm of crimson around you. When you do so, you deal an additional 1d6 necrotic damage on all your attack rolls, and you regain hit points equal to the necrotic damage dealt. Your AC increases by 2 and each creature that hits you with a melee attack suffers 2d6 slashing damage. This effect lasts for 1 minute or until you become incapacitated or is reduced to 0 hit points, and you can not recharge any charges until you finish a long rest.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 1d4+1 | Slashing |
Cost: 50 000 gp
Weight: 5,5lbs