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Tamoor Bleizahn

2 Level (0/900 XP for level-up) Merchant Background Loxodon Race / Species / Heritage True Neutral Alignment
Wizard
Level 2
Hit Dice: 2/2
1d6+2 Class 1

STR
8
-1
DEX
8
-1
CON
14
+2
INT
18
+4
WIS
14
+2
CHA
12
+1
16
Hit Points
-1
Initiative (DEX)
14
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
12
Passive Perception
1 / 1
Arcane Recovery
1 / 1
Lucky
Spellcasting ...
+10 Attack mod
INT Ability
+4 Abi Mod
28 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
-1 Strength
-1 Dexterity
+4 Constitution
+6 Intelligence
+4 Wisdom
+1 Charisma
saving throws
-1 Acrobatics DEX
+4 Animal Handling WIS
+8 Arcana INT
-1 Athletics STR
+1 Deception CHA
+6 History INT
+2 Insight WIS
+1 Intimidation CHA
+4 Investigation INT
skills
+2 Medicine WIS
+4 Nature INT
+2 Perception WIS
+1 Performance CHA
+3 Persuasion CHA
+4 Religion INT
-1 Sleight of Hand DEX
-1 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book


Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Level 0 Spells

Homebrew

Fire Bolt

1-level Abjuration

Casting Time: 1 action
Range/Area: 30ft
Components: Verbal, Somatic
Duration: Instantaneous
Damage/Effect: Fire
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 10-foot-radius sphere, targets on that point take 3d6 fire damage. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Available for: Mage

XGE

Infestation

0-level (Cantrip) Conjuration

Casting Time: 1 action
Range/Area: 30 feet
Components: Verbal, Somatic, Material
Materials: A living flea
Duration: Instantaneous
Attack/Save: Saving Throw
Damage/Effect: Poison
You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. The target must succeed on a Constitution saving throw, or it takes 1d6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn't move.
At higher levels: The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Available for: Druid, Sorcerer, Warlock, Wizard

Tasha's Cauldron of Everything

Mind Sliver

0-level (Cantrip) Enchantment

Casting Time: 1 action
Range/Area: 60ft.
Components: Verbal
Duration: Instant
Attack/Save: INT Save
Damage/Effect: Psychic
You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.   This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Available for: Sorcerer, Warlock, Wizard

Level 1 Spells

PHB

Chromatic Orb

1-level Evocation

Casting Time: 1 action
Range/Area: 90 feet
Components: Verbal, Somatic, Material
Materials: A diamond worth at least 50 gp
Duration: Instantaneous
Attack/Save: Ranged
Damage/Effect: Variable
You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Available for: Sorcerer, Wizard

PHB

Comprehend Languages

1-level Divination

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 action
Range/Area: Self
Components: Verbal, Somatic, Material
Materials: A pinch of soot and salt
Duration: 1 hour
For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.   This spell doesn’t decode secret messages in a text or glyph, such as an arcane sigil, that isn’t part of a written language.
Available for: Bard, Sorcerer, Warlock, Wizard

Elemental Evil Player's Companion

Earth Tremor

1-level Evocation

Casting Time: 1 action
Range/Area: 10 ft.
Components: V, S
Duration: Instantaneous
Attack/Save: DEX Save
Damage/Effect: Bludgeoning

You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.

At higher levels:

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Available for: Bard, Druid, Sorcerer, Wizard

Basic Rules (2014)

Feather Fall

1-level Transmutation

Casting Time: 1 reaction*
Range/Area: 60 ft.
Components: V, M
Materials: a small feather or piece of down
Duration: 1 minute

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

* - which you take when you or a creature within 60 feet of you falls

Available for: Artificer, Bard, Sorcerer, Wizard

D&D Free Rules (2024) - Modified

Sleep

1-level Enchantment

Casting Time: 1 action
Range/Area: 60 ft. (10 ft. sphere)
Components: V, S, M
Materials: a pinch of sand or rose petals
Duration: 1 minute (concentration)

Each creature of your choice in a 10-foot-radius sphere centered on a point within range must succeed on a Wisdom saving throw or fall unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake.

Creatures that don't sleep, such as elves, or are immune to being charmed automatically succeed on saves against this spell.

Available for: Bard, Sorcerer, Wizard, Blood Domain, Night Domain, Twilight Domain, Oath of Redemption

Basic Rules (2014)

Tenser's Floating Disk

1-level Conjuration

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 action
Range/Area: 30 ft.
Components: V, S, M
Materials: a drop of mercury
Duration: 1 hour

This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.

The disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. It can move across uneven terrain, up or down stairs, slopes and the like, but it can’t cross an elevation change of 10 feet or more. For example, the disk can’t move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom.

If you move more than 100 feet from the disk (typically because it can’t move around an obstacle to follow you), the spell ends.

Available for: Wizard

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